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    How to apply the displacement deformer to the cloned object randomly?

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    clones deforme individually rs matrix
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    • Ricardo 4D
      Ricardo 4D last edited by Dr. Sassi

      Hi,
      I was wondering how to add a noise deformation to the cloned object with Cloner, but in a way that each clone has a different seed, resulting in a unique shape for each replica.
      Is it possible?

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi Ricardo 4D,

        Please have a look here:

        CV4_2024_drs_24_MGir_01.c4d

        I have set the Random Effector to Deform/Point.
        The Cloner is set to Blend. Keep the seed values large enough in difference from each other, larger than the clone amount.

        (The Random Effector is not in the Cloner> Effector list; they work on the object/clone)

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • Ricardo 4D
          Ricardo 4D last edited by

          Hi Sassi,

          Thank you for your readiness. That's an interesting approach, but it's not suitable for my needs. The cloner must be set to random in my case.
          Let's suppose you want to spread some drops over a can, and we want each drop to have its own distortion in order to bring naturalness. A single half sphere spread out with a deformer acting individually on each clone would be enough.

          Is it possible to achieve that on a per mesh level?

          Thanks
          Ricardo

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          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Thanks for the extra information, Ricardo 4D,

            Here is an updated example.
            The positioning is based on the Matrix. This information is "piped" into the Cloner. So, we have different deformations and an independent way to position those.

            CV4_2024_drs_24_MGir_02.c4d

            Is this working for you?

            Cheers

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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            • Ricardo 4D
              Ricardo 4D last edited by

              Beautiful! I'll dig into the inheritance effector, not familiar with it yet.
              Mograph is so powerful and can offer so many possibilities, just fascinating. I'm still taking my first steps and really appreciate your help.

              Cheers!

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              • Dr. Sassi
                Dr. Sassi last edited by

                You're very welcome, Ricardo 4d,

                My favorite tip for MoGraph (or anything related to Cinema 4D) is to explore the information flow. This will give you the most solid idea of how to think about any setup. What data is produced and flows to something else, like the Inheritance Effector, is this data flow enabler.

                Enjoy

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

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                • Ricardo 4D
                  Ricardo 4D last edited by

                  Hi Sassi,

                  Yes, it definitely plays a major role here. Thanks for the advice.

                  I just want to share some points with our colleagues that I think they can bump into.

                  1- You have to dose the amount of clones and matrices once ir doesn't do the math automatically, especially when you have some other effector like push apart or plain in order to control the spread. I notice one matrix can hold more than one clone.

                  2- Also, it seems it only works with Instance mode; it didn't work with Multi-instance.

                  Is it possible to use this technique with RS Matrix? I think it is much faster when dealing with many copies.

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                  • Dr. Sassi
                    Dr. Sassi last edited by

                    Hi Ricardo 4D,

                    1
                    Yes, the Push Apart can lower the number of visible Clones; when set to Hide, use scale for drops when the number should be the same. I'm not clear what you mean by many clones per Matrix. Do you have an example file?

                    2
                    I provided a simple "Blend" setup in the first example above. When you copy the Cloner and make that new Cloner editable (c), each individually created Clone will be a single object. These objects need to be placed in the Particle list of the RS Object, here the Custom Objects.
                    You have either individual clones or Instances. Instances do not have the luxury of being individual.

                    All the best

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

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                    • Ricardo 4D
                      Ricardo 4D last edited by

                      What I meant is that if the numbers of clones are greater than the matrices, the clones will start to overlap each other. So, you have to have the same amount for both. Sorry for the confusion.

                      Thanks for the RS setup. We must make the clones editable in order to add them to the particles tab in RS tag. Clear!

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                      • Dr. Sassi
                        Dr. Sassi last edited by

                        Thank you, Ricardo 4D.

                        My best wished for the Project!

                        Dr. Sassi Sassmannshausen Ph.D.
                        Senior Trainer, Maxon Master Trainer, L&D - Strategist
                        Cinema 4D mentor since 2004, Member of VES, DCS.

                        Ricardo 4D 1 Reply Last reply Reply Quote
                        • Ricardo 4D
                          Ricardo 4D @Dr. Sassi last edited by Ricardo 4D

                          Hi Sassi,
                          I'm struggling with some properties on smaller scale objects. Matrices are too big, and if I scale them down, once the cloner inherits its scale, the clones go too tiny.
                          How do I scale down the matrices while keeping the clones size?

                          Please take a look at the attached example.

                          Thanks mate
                          Ricardo

                          matrices_size.c4d

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                          • Dr. Sassi
                            Dr. Sassi last edited by Dr. Sassi

                            Hi Ricardo 4D,

                            If you need to see the Matrix, you can set it to Attribute Manager> Basics> X-Ray. (The project scale could be different, but that might throw off your whole project.)

                            Why do you need to see the Matrix Object at all? The Cloner provides the results.
                            You could set the Matrix to not visible.

                            CV4_2024_drs_24_MGwd_11.c4d

                            I'm not clear if you would like to use the Matrix as a Particle source; let me know if that is the case.

                            One tip: do not place effectors below the Cloner/Matrix. They will take the place of a clone. Effectors are always above the Cloner that is using it (not as a parent)

                            All the best

                            Dr. Sassi Sassmannshausen Ph.D.
                            Senior Trainer, Maxon Master Trainer, L&D - Strategist
                            Cinema 4D mentor since 2004, Member of VES, DCS.

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                            • Ricardo 4D
                              Ricardo 4D last edited by

                              Hi, sorry for my delay.

                              Since the effectors are guiding the Matrix I found it more convenient to be guided by them. At the same time these giant blocks are uncomfortable, I thought it was possible to make them smaller without compromising the scale of the clones.

                              The only reason I'm using Matrix is because the cloner can randomize the copies with procedural noise inheriting the matrices distribution, like in the examples above you gave me.

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                              • Dr. Sassi
                                Dr. Sassi last edited by Dr. Sassi

                                Thanks for the reply, Ricardo 4D,

                                There is no need for any sorry at all. I was in a meeting down in Hollywood today anyway, so I finally catch up with the forum tonight.

                                As I mentioned, the scene scale normally takes care of that. While I see that a display-only scale of these little cubes would make things more comfortable, I will explore it more and write a report.

                                Here is a workaround. As you can see, I have set the Matrix Transform Scale to 0.01, while I introduced a Scale for the Cloner with a Plain effector (placed on the end) with a scale 100. Please test this, as I'm currently unclear if you use the Cloner only as a demo to show what you want or the final setup (vs. an RS 3D Particle setup.)

                                CV4_2024_drs_24_MGcs_01.c4d

                                One group is set up normally, one with the scale down/up pipeline.

                                Would a random position for the Matrix and a Random Scale solution for the Cloner work? Just a thought, as you can check off the Scale option of the Inheritance effector.

                                Either way, I have shared below a texture-based sketch of how I would do it. It might need refinement for the final use, but I hope the idea comes through for use with a can.

                                https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_PROJECTS_DRS/20240123_CV4_2024_drs_24_RSwd_21.zip

                                I have not included the HDRi, as it is from the Asset Browser.

                                All the best

                                Dr. Sassi Sassmannshausen Ph.D.
                                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                Cinema 4D mentor since 2004, Member of VES, DCS.

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                                • Ricardo 4D
                                  Ricardo 4D last edited by

                                  Hi Sassi,
                                  I really appreciate all your efforts. I'll have a closer look at it.
                                  I'll Let you know soon.

                                  Have a great day.
                                  Ricardo

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                                  • Dr. Sassi
                                    Dr. Sassi last edited by

                                    Thank you very much, Ricardo.
                                    You're very welcome!

                                    Have a great day as well

                                    Dr. Sassi Sassmannshausen Ph.D.
                                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                                    Cinema 4D mentor since 2004, Member of VES, DCS.

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