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    How to apply the displacement deformer to the cloned object randomly?

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    clones deforme individually rs matrix
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    • Ricardo 4D
      Ricardo 4D last edited by

      Hi Sassi,

      Yes, it definitely plays a major role here. Thanks for the advice.

      I just want to share some points with our colleagues that I think they can bump into.

      1- You have to dose the amount of clones and matrices once ir doesn't do the math automatically, especially when you have some other effector like push apart or plain in order to control the spread. I notice one matrix can hold more than one clone.

      2- Also, it seems it only works with Instance mode; it didn't work with Multi-instance.

      Is it possible to use this technique with RS Matrix? I think it is much faster when dealing with many copies.

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      • Dr. Sassi
        Dr. Sassi last edited by

        Hi Ricardo 4D,

        1
        Yes, the Push Apart can lower the number of visible Clones; when set to Hide, use scale for drops when the number should be the same. I'm not clear what you mean by many clones per Matrix. Do you have an example file?

        2
        I provided a simple "Blend" setup in the first example above. When you copy the Cloner and make that new Cloner editable (c), each individually created Clone will be a single object. These objects need to be placed in the Particle list of the RS Object, here the Custom Objects.
        You have either individual clones or Instances. Instances do not have the luxury of being individual.

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • Ricardo 4D
          Ricardo 4D last edited by

          What I meant is that if the numbers of clones are greater than the matrices, the clones will start to overlap each other. So, you have to have the same amount for both. Sorry for the confusion.

          Thanks for the RS setup. We must make the clones editable in order to add them to the particles tab in RS tag. Clear!

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          • Dr. Sassi
            Dr. Sassi last edited by

            Thank you, Ricardo 4D.

            My best wished for the Project!

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

            Ricardo 4D 1 Reply Last reply Reply Quote
            • Ricardo 4D
              Ricardo 4D @Dr. Sassi last edited by Ricardo 4D

              Hi Sassi,
              I'm struggling with some properties on smaller scale objects. Matrices are too big, and if I scale them down, once the cloner inherits its scale, the clones go too tiny.
              How do I scale down the matrices while keeping the clones size?

              Please take a look at the attached example.

              Thanks mate
              Ricardo

              matrices_size.c4d

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              • Dr. Sassi
                Dr. Sassi last edited by Dr. Sassi

                Hi Ricardo 4D,

                If you need to see the Matrix, you can set it to Attribute Manager> Basics> X-Ray. (The project scale could be different, but that might throw off your whole project.)

                Why do you need to see the Matrix Object at all? The Cloner provides the results.
                You could set the Matrix to not visible.

                CV4_2024_drs_24_MGwd_11.c4d

                I'm not clear if you would like to use the Matrix as a Particle source; let me know if that is the case.

                One tip: do not place effectors below the Cloner/Matrix. They will take the place of a clone. Effectors are always above the Cloner that is using it (not as a parent)

                All the best

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

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                • Ricardo 4D
                  Ricardo 4D last edited by

                  Hi, sorry for my delay.

                  Since the effectors are guiding the Matrix I found it more convenient to be guided by them. At the same time these giant blocks are uncomfortable, I thought it was possible to make them smaller without compromising the scale of the clones.

                  The only reason I'm using Matrix is because the cloner can randomize the copies with procedural noise inheriting the matrices distribution, like in the examples above you gave me.

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                  • Dr. Sassi
                    Dr. Sassi last edited by Dr. Sassi

                    Thanks for the reply, Ricardo 4D,

                    There is no need for any sorry at all. I was in a meeting down in Hollywood today anyway, so I finally catch up with the forum tonight.

                    As I mentioned, the scene scale normally takes care of that. While I see that a display-only scale of these little cubes would make things more comfortable, I will explore it more and write a report.

                    Here is a workaround. As you can see, I have set the Matrix Transform Scale to 0.01, while I introduced a Scale for the Cloner with a Plain effector (placed on the end) with a scale 100. Please test this, as I'm currently unclear if you use the Cloner only as a demo to show what you want or the final setup (vs. an RS 3D Particle setup.)

                    CV4_2024_drs_24_MGcs_01.c4d

                    One group is set up normally, one with the scale down/up pipeline.

                    Would a random position for the Matrix and a Random Scale solution for the Cloner work? Just a thought, as you can check off the Scale option of the Inheritance effector.

                    Either way, I have shared below a texture-based sketch of how I would do it. It might need refinement for the final use, but I hope the idea comes through for use with a can.

                    https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_PROJECTS_DRS/20240123_CV4_2024_drs_24_RSwd_21.zip

                    I have not included the HDRi, as it is from the Asset Browser.

                    All the best

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

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                    • Ricardo 4D
                      Ricardo 4D last edited by

                      Hi Sassi,
                      I really appreciate all your efforts. I'll have a closer look at it.
                      I'll Let you know soon.

                      Have a great day.
                      Ricardo

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                      • Dr. Sassi
                        Dr. Sassi last edited by

                        Thank you very much, Ricardo.
                        You're very welcome!

                        Have a great day as well

                        Dr. Sassi Sassmannshausen Ph.D.
                        Senior Trainer, Maxon Master Trainer, L&D - Strategist
                        Cinema 4D mentor since 2004, Member of VES, DCS.

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