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Simulation System and Compound Collision Shape....?

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  • H
    history-growth last edited by Dr. Sassi Jan 20, 2024, 6:23 AM Jan 18, 2024, 9:44 PM

    Hi!

    Quick question: with rigid bodies in The Simulation System I can't find an option that calculates the entire chain of child objects as compound collision shape. This exist with Bullet - is there no way to achieve the same result?

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    • Dr. Sassi
      Dr. Sassi last edited by Jan 18, 2024, 9:55 PM

      Hi history-growth,

      I assume you have the "Hierarchy Merge Level" in mind:
      https://help.maxon.net/c4d/2024/en-us/Default.htm#html/TRIGIDBODY-RIGIDBODY_PBD_COLLISION_GROUP.html#RIGIDBODY_PBD_INDIVIDUAL_ELEMENTS_MERGE_LEVEL

      Let me know if I got your question correctly.

      All the best

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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      • H
        history-growth last edited by Jan 18, 2024, 10:10 PM

        Hi Sassi!

        Yes and no. As I understand Hierarchy Merge Level it seems as the right thing - take next level of objects into account for the simulation.
        But with the Armchair 01 from the asset library it generates no result at all even with this option set to 3.
        If I do put the object inside a Connect the Simulation does work but the physics is not realistic - the same setup with Bullet generates a much more realistic look.

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        • Dr. Sassi
          Dr. Sassi last edited by Jan 18, 2024, 11:14 PM

          Thank you, history-growth,

          Please have a look here:

          https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_PROJECTS_DRS/20240118_CV4_2024_drs_24_SIri_01.c4d.zip

          My understanding is that these levels target MoGraph hierarchies.

          All the best

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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