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    Control Hair Density with Vertex Map in Redshift

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    • MaverickMongoose
      MaverickMongoose last edited by

      Hi Dr Sassi,

      I have a solid object that transitions to cloth (a baked mesh) and I want a few hairs to grow out of the cloth part as it transitions.

      Is it possible to Control the Hair Density with a Vertex Map in Redshift?

      I've tried piping a vertex map into the hair material but it doesnt seem to do anything.

      here's the file: https://we.tl/t-gSz9M9PU08

      Thanks again for your help!

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi MaverickMongoose,

        Please have a look here:

        https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_PROJECTS_DRS/20240212_CV4_2024_drs_24_RSvh_12.c4d.zip

        I have set the Hair to generate Polygons, in the example "Square", and made that editable. With this, I had access to the vertices, allowing me to use a Vertex map with the Linear field.

        Yes, that leaves all "Hair" on the surface, but with a Material. Geometry> Opacity this works.

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • MaverickMongoose
          MaverickMongoose last edited by

          Good option thanks for that!

          Only problem is there doesnt seem to be a way to do it on an animated mesh. I cant bake the hair geometry and have it animated.

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          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Thanks for the feedback, MaverickMongoose.
            Yes, the Vertex Map is tricky here.

            The "baking" it into an Alembic helps to allow for a Vertex/Field combination. If the Hair is not long, then the field will work.

            If it is long and dynamic, getting a single hair weighted with the help of a Field (not influencing other hair parts) is not simple.
            It requires a static version (Alembic Morph Tag is deleted), and that information is transferred to the other Vertex Tag for simple setups that might work with a Vertex Tag dragged into the receiving Tag. But with Alembic and Hair, I needed to do this via XPresso. See below:
            https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_PROJECTS_DRS/20240212_CV4_2024_drs_24_RSvh_31.zip

            Screen Shot 2024-02-12 at 10.51.31 PM.jpg

            Cheers

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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            • MaverickMongoose
              MaverickMongoose last edited by

              Dang, that seems complicated, shame it's not as easy to do as it sounds!

              I'll see if I can get my head around this and give it another try.

              Thanks again Dr Sassi!

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              • Dr. Sassi
                Dr. Sassi last edited by

                You're very welcome, MaverickMongoose.

                Have a great start to your week

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

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