if I disable ALIGN CLONE in the Cloner it seems to work, but why would that have any effect on dynamics? Could this be a bug?

Latest posts made by MaverickMongoose
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RE: Dynamic Particle Clones
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Dynamic Particle Clones
Hi again, is it possible to generate clones from a particle emitter and have them be dynamic in the new simulation engine?
I swear this was possible before easily but I just can not get it to work
here's my project file: https://we.tl/t-1OXBmqFIuu
I put the rigid body tag on the object alone, it works fine.
Then I put it on a cloner that is generating the same objects from particles, and it doesnt work at all.
Again I thought this would be so simple in c4d, Im sure there's something super simple im missing.
Thanks again for your help
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RE: Animation Mode in Cloner
Thanks for that, that method works well, but if I make the effect happen from the center instead (attached cv4_2026_drs_25_mgta_11 v2.c4d), it doesnt work properly any more - the speed is all messed up.
Also I tried making the fields scale of your first file linear, but they still seem to move at different speeds (cv4_2026_drs_25_mgta_11 v2.c4d)
I've been struggling with this one all week, I watched all those Cineversity videos you suggested and tried a new setup (test 1 and 2 attached) but sometimes it works and sometimes it doesnt
Test 1 - the animation alone works great, but when i put it into a cloner it freaks out - seems to be something to do with the delay
Test 2 - is an almost identical setup, but works well, however if I replace the objects with the ones I want to use for production, it freaks out again like Test 1.I really dont get it.
Seems like it would be such a simple thing to do in C4D with Mograph - It used to be easy to do this kind of thing with just falloff before fields were introduced.
Any ideas? I'm about ready to give up on it.
Files: https://we.tl/t-DykuPMNtDQ
Thanks again
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RE: Animation Mode in Cloner
Thanks for that, problem with this method is that the rotatation speed seems to be different for each clone which also makes the delay different for each one, so not quite as controlled and uniform as Im hoping to get.
Its a shame the cloned keyframe animation from that cineversity tutorial doesnt work because that would be ideal.
I found another tutorial here https://youtu.be/UYJ2orFw95w that shows how it could be done by baking the animation as Alembic, and I've managed to get it closer here https://we.tl/t-UVSDQolAUv
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Do you think this method might work or should I give up on trying to clone keyframed animation and offset it with fields?
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Animation Mode in Cloner
Hi again Dr Sassi,
I'm now trying to create a mograph effect similar to this https://www.instagram.com/p/DKcExJrtJgW/
I've done a keyframe animation of the flip and midway a circle shape turns into a star shape (with track modifer for a little bounce)
I then tried this Cineversity setup to bring the keyframed animation through to the clones https://youtu.be/zuIMmId4oIU
But it doesnt seem to work in the latest version of c4d - reading the comments of that video it may be something to do with the RESET COORDINATES checkbox of the Cloner, but no matter what I try I cant get the animation to play correctly within a spherical field like the example.
I'm guessing I've just missed a setting somewhere, or maybe there's a limitation I'm not aware of - again it seems to be something that should be super easy to set up.
Here's my project: https://we.tl/t-39wpYDWzEM
Cheers
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RE: Field Force with Vertex Map
Great, if I just make the Field Force a negative value instead, it kinda does what I want. Thanks for that!
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Field Force with Vertex Map
Hi Dr Sassi,
Is it possible to use vertex maps with the Field Force?
I've made a growing round logo animation in a vertex map and I want some rocks to be attracted to the yellow part as it grows. I put the vertex field into the Field Force but no matter what I try it has no effect. If I put a spline or an object in there instead of the vertex map it works fine.
Heres my file, any ideas? https://we.tl/t-gpQg6TIRQ4
Also the FREEZE modifier in fields is the most frustrating thing ever, constantly breaks and needs to be readded - the clear and freeze buttons seem to do nothing as well which you would think would easily reset the Freeze, am I doing it wrong?
Do you know if its possible to grow the freeze from nothing? Im using a spherical field but I dont want it to start straight away, but I cant seem to grow from nothing.
Thanks again!
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RE: Dynamic Follow Attract
All good, turns out Set Absolute Velocity messes up the gravity, switched to Add to Velocity and increased the substeps and it's working good now - changing the object mass helped too, thanks for that!
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RE: Dynamic Follow Attract
Ooh thats an intresting setup too, thanks for that!
Just one thing though, if you look from the side in your and mine the sphere doesnt interact with the collider objects very well, often going through or floating above. Any idea why that is?
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Dynamic Follow Attract
Hi again,
Quick question, I'm trying to make a sphere roll around a scene and dynamically interact with objects on the floor.
I first tried using Follow Position and Rotation in the Rigid body tag of the sphere and have it align to spline, but it doesnt roll very well noor does it interact with objects on the floor very well.
So I thought using a Field Force to attract the sphere to a moving object might work better - and it kinda does, however it slips and slides a bit (despite huge Friction values) and it goes though the objects constantly, and just doesnt look very realistic at all.
Here's my project file, is there a better way to set this up, or have I missed a setting in the field force somewhere? https://we.tl/t-UYwXxNVbh9
Thanks again!