Brilliant, thanks again!
Latest posts made by MaverickMongoose
-
RE: Color user Data on CLones
Is it possible to randomize the colors with this setup so they arent all colored in a row like that?
-
RE: Color user Data on CLones
Thanks for that. I thought it might be easier to do! Shame it needs Xpresso, I never would have thought to do that.
Good to know though, I'll see if I can apply that to my project.
Thanks again!
-
Color user Data on CLones
Hi Dr Sassi, I'm trying to apply random colors to clones in Redshift.
I've made a Redshift Material with a Color User Data (set to Index Ratio) plugged into a Ramp with 8 colours.
On 8 clones in a cloner set to linear, each color is applied as expected.
However if the cloner is set to a grid of 8 instead the colors arent applied one after the other, it just takes the two end colors of the ramp.
Any idea how I can make it work correctly on a grid of clones?
Thanks again
-
RE: Sculpting with the new Symmetry Tool
Thanks again Dr Sassi, I might have to give that a watch then!
-
RE: Sculpting with the new Symmetry Tool
Thanks for that, I guess I'll try Maxon in that case (or maybe just send the model to Zbrush instead). Just thought there might be a setting I missed somewhere.
I had no idea about pasteboard, I've used it for years without any problem but it sounds like I might need to try something else if they're a bit dodgy.
The file uploader here never works for me, but I'll just use WeTransfer next time.
Thanks again!
-
Sculpting with the new Symmetry Tool
Not sure if I should ask Maxon support for this one, but Im doing a bit of sculpting in the newest c4d version and noticed the new updated symmetry tool is missing the "clamp objects on axis" option as seen here: https://pasteboard.co/YScBhU1dCXKC.png
I cant smooth any detail in the middle of my model without a huge hole appearing on the symmetry line as seen here: https://pasteboard.co/kaKkwaZcgsWC.png
Any idea how I can fix this?
I cant see an equivalent setting in the new symmetry tool, I've tried with crossed planes, weld on, weld off and with different tolerance levels and still can't sculpt near the symmetry line without breaking the mesh.
Thanks again!
-
RE: Animated splines from illustrator problem
Brilliant, that worked perfectly, cant believe I missed that!
Thanks again Dr Sassi!
-
Animated splines from illustrator problem
Hi Dr Sassi, hope you're well!
I have yet another question, I've got an animated sequence imported from Illustrator to C4D. There's 71 frames in total and Im using a cloner and Plain Effector to cycle through the frames with Modify Clone.
However the extruded sequence jumps all over the place.
It seems for some reason the splines imported from illustrator have random directions so I need to go through and manually reverse each spline that's pointing the wrong way.
I thought If I set the timeline to 71 frames to match the sequence I could easily do that by matching the animation frame with that of the timeline, but its off by fractions because the Modify Clone works with percentage and not actual frame number so finding the frames that need fixing is difficult too.
Do you know if there's a better way to do this? Or can I make all the splines point the correct way easily? Or even quantize the Modify Clone parameter so it doesn't use fractions of a percent?
Here's a link to the project file: https://we.tl/t-C0tkDXPfud
Thanks again!!