Cheers, I tried that too, but it just crashes constantly. Thanks anyway though
Latest posts made by MaverickMongoose
RE: Masking or Clipping Fields in Vertex Map
Cheers, but Im not sure this setup is exactly what I need.
I need the spheres emitting the growth to emit the exact same pattern but isolate it within the A.
I managed to get it working by using 2 separate vertex maps - when I have just the sphere growth in one vertex map, I can use that as a layer in a second vertex map and mask that easily with CLIP in the second vertex map (link below).
But do you know how I can do this within a single vertex map exactly like that?
Masking or Clipping Fields in Vertex Map
Hi Dr Sassi,
I've made a growing effect in a vertex map with a Freeze object and a few other effects. But now I want to clip all my layers to within the shape of a Text Spline (The letter A) so the growing effect only appears inside.
I tried setting the Text Spline to CLIP mode and placing it above everything else, but it does not clip.
I then tried grouping all the other layers and using the Text Spline as a Mask, but that didnt work (probably because I set the mask up incorrectly, not sure how its meant to work).
Any idea what I should do?
Here's my file: https://we.tl/t-Ww8OpOA15L
RE: Control Hair Density with Vertex Map in Redshift
Dang, that seems complicated, shame it's not as easy to do as it sounds!
I'll see if I can get my head around this and give it another try.
Thanks again Dr Sassi!
Redshift ramp light
Hi again Dr Sassi,
I'm trying to do some nice product renders with ramp lights in Redshift. I've connected a ramp to an Area Light with nodes but the ramp on the light is barely visible, and in the object reflections it just looks solid white.
I've set my scene up for ACES color so Im wondering if this might be the problem.
Is there a way to get the ramp light to match the actual ramp closer, it just seems washed out, and colors dont seem to work at all.
Here's a simple version of my scene with just a reflective sphere, where am I going wrong?
Redshift Glass Shows up as black
Hi Dr Sassi, I have 4 glass objects in my scene, 2 render fine, but the other 2 objects which are very thin just render black.
Is there a way to render super thin glass objects?
In Octane I think I needed to adjust the ray epsilon to fix similar problems, not sure what to do in Redshift though.
Or could it just be dodgy geometry? It seems clean to me.
Or maybe something in the material? The same material works on the other objects.