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Surgical incision - control layers

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animation surgical medical visualization
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  • N
    nuno_motion last edited by nuno_motion Mar 19, 2024, 5:20 PM Mar 19, 2024, 4:12 PM

    Hi again Dr Sassi. I think this will work!
    Another question has come up though. How would you go about getting some rounding/smoothing on the skin layer?
    If I put it in a subdivision surface, well.. the cut is visible at Base pose. Same problem with the sss skin material. visible when closed. Hmm lots to learn still for me.

    Thanks in advance

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    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi Mar 19, 2024, 7:10 PM Mar 19, 2024, 7:01 PM

      Hi nuno_motion,

      I dug deep into new options, like the new Normal Editor.
      I always consider it the simplest yet effective method. Hence, I was looking at all options.

      My current favorite one is attached below. I used a sphere Field instead of a Spline for simplicity, not as a suggestion against a Spline. The Bevel is significant, and it might be much smaller for your project.

      CV4_2024_drs_24_ANsc_11.c4d

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      Here is a variation, utilizing the Decay Field.

      CV4_2024_drs_24_ANsc_12.c4d

      I think this is an interesting question, and to have full control over it without getting into extreme complexity should be the way to go.
      I hope I can make some suggestions from my findings while exploring it this morning, and perhaps we will get some simpler options in the future.

      Cheers

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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      • N
        nuno_motion last edited by Mar 20, 2024, 9:26 AM

        Hi,
        Thanks for the new options! Bevel works great there, but still an issue when using a skin material, with SSS. I might have to find a workaround with the material. I understand the issue and why it is there.
        Yes It seems like a not so complicated animation overall - but digging into it, it is quite complicated.

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        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi Mar 20, 2024, 9:29 PM Mar 20, 2024, 9:28 PM

          Hi nuno_motion,

          I have no idea what material you like to use. This might not work with the texture-based option, but please have a look.

          CV4_2024_drs_24_ANsc_13.c4d

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          This is, except for the colors, the default SSS shader.

          All the best

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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          • N
            nuno_motion last edited by Mar 24, 2024, 7:11 PM

            Dr.Sassi Thank you so much for this! Very helpful. I feel confident in this project now.
            And interesting idea with the volume bilder.

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            • Dr. Sassi
              Dr. Sassi last edited by Mar 24, 2024, 9:09 PM

              Thank you very much for the feedback, nuno_motion,

              I hope you get what you need with it. Please know that the Volume workflow does not have any UVs, as it is constantly changing, nor is it object-based Motion Blur options.

              Enjoy your Sunday

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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              • N
                nuno_motion last edited by nuno_motion Apr 24, 2024, 7:25 AM Apr 24, 2024, 7:20 AM

                Hi Dr. Sassi,
                Revamping this thread again..

                I have used one of your techniques but bumping into a problem as there is no way around using manual mesh brushes afterwards to push the mesh in different directions (retractors) After the incision has been made. Would it just be easier to use a separate mesh for the second part here or is there a way to stack first one pose morph using fields (to get the mesh to open like a surgical cut) and then two others where I have deformed the mesh manually to push the mesh in certain directions?
                I have used the display tag to hide first mesh after a while but it doesnt feel right and feel like it will mess up texturing afterwards. Getting error here when trying to upload my file unfortunately..

                Thanks again.

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                • Dr. Sassi
                  Dr. Sassi last edited by Dr. Sassi Apr 24, 2024, 4:45 PM Apr 24, 2024, 4:44 PM

                  Hi nuno_motion,

                  Take your polygon model as it is when the Cut is done. (Current State To Object, CSTO)
                  Shape this Model as you need it after the retractors have been applied.

                  Next, drag this Model into the Pose Morph, placing it in the lowest position in the list. When prompted, respond to the alert with a confident Yes, indicating that this is an Absolute state.

                  Set the Model (retractor state) you created with CSTO to invisible for editing and rendering.

                  When the cut-state is done, animate the (retractor state) slider of the Pose Morph to the level you want.

                  Examples are below. The first one has both states as absolute, the other one relative for the cut and absolute for the retraction state. Just in case.

                  CV4_2024_drs_24_ANsc_31.c4d
                  CV4_2024_drs_24_ANsc_32.c4d

                  All the best

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

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                  • N
                    nuno_motion last edited by Apr 26, 2024, 1:51 PM

                    Amazing. Thank you so much!

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                    • Dr. Sassi
                      Dr. Sassi last edited by Apr 26, 2024, 4:18 PM

                      You're very welcome, nuno_motion.

                      Enjoy your project and have a nice weekend

                      Dr. Sassi Sassmannshausen Ph.D.
                      Senior Trainer, Maxon Master Trainer, L&D - Strategist
                      Cinema 4D mentor since 2004, Member of VES, DCS.

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