vertex map edge
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Hello I'm having some troubles with the vertex maps and don't understand if I'm doing something wrong or or it s a bug. I get this stepping effect when adding a decay modifier on the edge of a growing vertex map. Any idea on why this happens? Thanks a lot
PS: this is 2024.4 but tested in 2023 and the same
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https://we.tl/t-rCw5Alnz87 here s the scene I tested on made in 2024.4
Thank you -
Hi importance-peak,
Is this working better for your project?
File
https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_PROJECTS_DRS/20240430_CV4_2024_drs_24_ANvd_11.c4d.zip
Preview
https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_Clips_DRS/20240430_CV4_2024_drs_24_ANvd_11.mp4The Speed of the growth (Speed), the distance (Radius), and the line width (which was introduced with the Curve) need to agree; otherwise, it creates this "quantized effect" or stepping effect.
I have also set the mesh density so that it produces squares.Please note the change of hierarchy (Position of the Curve).
Is that matching your question?
Cheers
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Hello Dr. Sassi,
Yes, thank you for the explanation. It makes more sense now. I will pay more attention to these parameters.
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You're very welcome, importance-peak,
But keep a copy of the stair-case-effect. It is a nice setup.
Cheers