After some more debugging it might be related to the output filename
Latest posts made by importance-peak
-
RE: Deadline render issues
-
Deadline render issues
Hello,
We have a strange problem on the farm running Deadline 10. I will try to explain it as detailed as I can.
When submitting a scene with multiple takes, at some point, one take just stops rendering and the Deadline Client just gets stuck on that frame and the only info in the log is the one below:
2024-06-12 06:58:09: 0: STDOUT: CRITICAL: Stop [ge_container.h(556)] 2024-06-12 06:58:09: 0: STDOUT: CRITICAL: Stop [ge_container.h(556)] 2024-06-12 06:58:09: 0: STDOUT: CRITICAL: Stop [ge_container.h(556)] 2024-06-12 06:58:09: 0: STDOUT: CRITICAL: Stop [ge_container.h(556)] 2024-06-12 06:58:09: 0: STDOUT: CRITICAL: Stop [ge_container.h(556)] 2024-06-12 06:58:09: 0: STDOUT: CRITICAL: Stop [ge_container.h(556)]
C4d version is 2024.4.0 and RS is 3.6.01
Any info on how to avoid this or what causes this would be really helpful.
Thank you
-
RE: vertex map edge
Hello Dr. Sassi,
Yes, thank you for the explanation. It makes more sense now. I will pay more attention to these parameters.
-
RE: vertex map edge
https://we.tl/t-rCw5Alnz87 here s the scene I tested on made in 2024.4
Thank you -
vertex map edge
Hello I'm having some troubles with the vertex maps and don't understand if I'm doing something wrong or or it s a bug. I get this stepping effect when adding a decay modifier on the edge of a growing vertex map. Any idea on why this happens? Thanks a lot
PS: this is 2024.4 but tested in 2023 and the same