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    tension tag to create wrinkles

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    • MaverickMongoose
      MaverickMongoose last edited by

      Hi Dr Sassi, hope you're well!

      I'm trying to recreate this effect originally done in Houdini: https://www.instagram.com/p/CMPhWuBHmwO

      I've done a test cloth simulation on a stretched-out cube and I just want to create some wrinkles where the mesh bends.

      I thought the concept discussed in this tutorial might be a way to do it: https://youtu.be/v_Z6BWTeV48

      However it's not really working as expected.

      The tutorial uses deformers so Im guessing it might not work so well with a baked simulated mesh.

      If not, is there another way to get good-looking folds on a simulation like the example?

      I also tried the Relax smoothing method here but it didn't seem to work either: https://youtu.be/Po4it-lpJDA

      Big thanks again!

      Project file: https://we.tl/t-jKwQYnZbPE

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi MaverickMongoose,

        Thanks for the file. I'm sorry, but I have no time to watch videos today (I'm moving my studio today and tomorrow). However, I would like to help.

        Here is your file back.
        https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2024_PROJECTS_DRS/20240506_CV4_2024_drs_24_CAtw_01-11.zip

        Screenshot 2024-05-06 at 9.59.12 AM.jpg

        The tension is not super more significant, so there is a need to "diffuse" it a little bit.

        Typically a Tension works like the second file in the link (…11.c4d)

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • MaverickMongoose
          MaverickMongoose last edited by

          Shame it doesn't really work so well, I wonder if there's another way to do it, it looks really good in houdini.

          Thanks for having a look, good luck with the move!

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          • Dr. Sassi
            Dr. Sassi last edited by

            Thanks for the reply, Maverick Mongoose.

            I believe the Cinema 4D version was primarily built for deep folds, like an arm in a 90º++ angle.

            Perhaps I missed something (I will check again), or this needs a more definable progression option, like a "Spline Interface" inside of it.

            I will try to get a request into the mix, but please send in your needs for the "tool" to "Share Your Idea."
            https://www.maxon.net/en/support-center

            Thanks for considering.

            Cheers

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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            • MaverickMongoose
              MaverickMongoose last edited by

              No worries, I'll make the request now, thanks though!

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              • Dr. Sassi
                Dr. Sassi last edited by

                Thank you very much, MaverickMongoose,

                Every entry ("Share Your Idea") helps to push new features.

                I made a feature request to extend the "Amount" parameter with a Spline Interface, which should allow for a more adaptive (progressive or softer) effect.

                I hope that helps.

                My best wishes

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

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