modeling carboard box
-
hello everyone.
I want to make an animation of cardboard box folding and doing a bunch of stuff. I thought i found a decent model, a good looking box. Rigged and everything. But the storyboard has quite a few shots from VERY close. So as you can see the model isnt' detailed enough.
I looked on cg trader - turbosquid - google?! For other boxes, where the texture on the sides is actual geometry. But no luck so far.
Does anyone have a suggestion? Is there maybe a site out there that i don't know about?Atm I'm thinking of modeling it myself. but how would one go about to recreate this texture that's so typical for cardboard.
Kind regards -
Hi network-iron,
Let's start with the detailed Model.
Here is a little example of how I would handle the detail shots.From that Model, you can render the wave "texture" for the shots with less detail required. If not differentiable, I prefer Texture, Bump/Displacement, and geometry for the very detailed shots only.
As the saying goes, get your money (time investment) on the screen; if it is not visible, don't bother with details.
Of course, a lot is possible if you use Multi Instances or RS Proxies.
I have not seen the storyboard, which would help develop a strategy. Developing an option for all thinkable cases would require more time and may produce too much that will never be used. I guess that is you idea already.Once the audience has seen the details, then – for the not-so-detailed shots, a little resemblance is often enough to "sell" the shots with less detailed attention. Once a detail is understood, the audience often relies on memory.
Cheers