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    Deadline render issues

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    • I
      importance-peak last edited by

      Hello,

      We have a strange problem on the farm running Deadline 10. I will try to explain it as detailed as I can.

      When submitting a scene with multiple takes, at some point, one take just stops rendering and the Deadline Client just gets stuck on that frame and the only info in the log is the one below:

      2024-06-12 06:58:09:  0: STDOUT: CRITICAL: Stop [ge_container.h(556)]
      2024-06-12 06:58:09:  0: STDOUT: CRITICAL: Stop [ge_container.h(556)]
      2024-06-12 06:58:09:  0: STDOUT: CRITICAL: Stop [ge_container.h(556)]
      2024-06-12 06:58:09:  0: STDOUT: CRITICAL: Stop [ge_container.h(556)]
      2024-06-12 06:58:09:  0: STDOUT: CRITICAL: Stop [ge_container.h(556)]
      2024-06-12 06:58:09:  0: STDOUT: CRITICAL: Stop [ge_container.h(556)]
      

      C4d version is 2024.4.0 and RS is 3.6.01

      Any info on how to avoid this or what causes this would be really helpful.

      Thank you

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      • I
        importance-peak last edited by

        After some more debugging it might be related to the output filename

        I 1 Reply Last reply Reply Quote
        • Dr. Sassi
          Dr. Sassi last edited by

          Hi importance-peak,

          If it works for you now, that would be great.

          I avoid spaces, periods other than before the suffix, and anything that could be read as an instruction, like anything that indicates a level up or down in a path name.

          Anyway, to get a proper answer about what in your setup is possible or not, since I have too little IT training, so:

          Please check with tech support,
          https://www.maxon.net/en/support-center

          My best wishes for your project

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

          1 Reply Last reply Reply Quote
          • I
            importance-peak @importance-peak last edited by

            This post is deleted!
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