Vertex Map spreading
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 Hi there, probably a pretty simple task, but I’m struggling a lot of setting this up. I have a rolling ball which leaves a trail through a plane with a vertex map. Is there an effector which can spread the trail behind the sphere a bit? 
 Thanks a lot, I can also upload the scene file if that‘s more convenient. All the best 
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 Hi, here‘s the scene file if it helps. Thanks a ton! https://www.dropbox.com/t/K7vmnBBmBtkZ4qWu 
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 Hi table-state, Thank you for the file. I will not send it back, as it is pretty large. Images work only 500 pixels vertically or less. If I get your idea correctly, the fastest way would be to use the Vertex Map and place it in the Field for Dampening Maps. Set the Value relatively high, like 500%.  The perhaps more correct way would be via plastic Deformation, but I got faster and cleaner results with the dampening. 
 https://help.maxon.net/c4d/2024/en-us/Default.htm#html/CLOTHTAG-CLOTH_PBD_PLASTIC_DEFORM_GROUP.html#CLOTH_PBD_BEND_PLASTIC_DEFORMI also tested other options, but the dampening seemed the fastest and easiest way. One would be to just use a Plain Effector (Switched to Point Deform) and use the Vertex map to deform it into place. See image. Not sure if the results are detailed enough.  All the best 
