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    Vertex Map spreading

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    • T
      table-state last edited by table-state

      Hi there,

      probably a pretty simple task, but I’m struggling a lot of setting this up.

      I have a rolling ball which leaves a trail through a plane with a vertex map.

      Is there an effector which can spread the trail behind the sphere a bit?
      alt text

      alt text

      Thanks a lot, I can also upload the scene file if that‘s more convenient.

      All the best

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      • T
        table-state last edited by

        Hi, here‘s the scene file if it helps. Thanks a ton!

        https://www.dropbox.com/t/K7vmnBBmBtkZ4qWu

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        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi

          Hi table-state,

          Thank you for the file. I will not send it back, as it is pretty large.

          Images work only 500 pixels vertically or less.

          If I get your idea correctly, the fastest way would be to use the Vertex Map and place it in the Field for Dampening Maps. Set the Value relatively high, like 500%.

          Screenshot 2024-07-24 at 3.01.51 PM.jpg

          The perhaps more correct way would be via plastic Deformation, but I got faster and cleaner results with the dampening.
          https://help.maxon.net/c4d/2024/en-us/Default.htm#html/CLOTHTAG-CLOTH_PBD_PLASTIC_DEFORM_GROUP.html#CLOTH_PBD_BEND_PLASTIC_DEFORM

          I also tested other options, but the dampening seemed the fastest and easiest way.

          One would be to just use a Plain Effector (Switched to Point Deform) and use the Vertex map to deform it into place. See image. Not sure if the results are detailed enough.

          Screenshot 2024-07-24 at 2.43.02 PM.jpg

          All the best

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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