Thank you so much,
Amazing how fast and helpful you are.
Unfortunately, I can't download the file you attached.
Have a nice day and thanks again.
Thank you so much,
Amazing how fast and helpful you are.
Unfortunately, I can't download the file you attached.
Have a nice day and thanks again.
Hi there,
Thanks a ton for your quick reply and solution! Very appreciated, that's what I was looking for.
May I ask what your approach was?
I figured it out myself, in the glass material setup the vertex map goes trough a ramp. I just clamped it a bit and that did the trick!
BUT, another problem still exist, unfortunately with your file also. If I want to render caustics it still shows all of the glass model.
Do you have another idea what might be causing this?
Thanks so much
Hi there,
I couldn‘t find anything about this specific problem so I hope it‘s okay that I post this.
I set up a scene where a glass is dissolving after going up in smoke.
The opacity in the material is driven by an animated vertex map.
This works super great, unfortunately the reflections/refractions are still visible.
Is there something I can do to fully dissolve them?
You can find the file here, it was too big for the upload here.
https://www.dropbox.com/scl/fi/2z985f56qr644z4nugi5g/vertex-problem-reflections.c4d?rlkey=47khdrw2h303c4gld4zyp2lib&dl=0
Thanks a lot in advance
Okay the Problem got resolved!
I overlooked the Normals – they were facing inwards, haha.
Thanks anyway!
I ran into a problem and can't quite get my head around it.
I have an object remeshed with remesher but it won't inflate and behaves very strangely while a simple text object with remesh ist behaving as it should be.
Is there something I'm missing concerning the mesh?
I attached the scene file, thank you very much in advance.
Mitch
https://www.dropbox.com/scl/fi/epiq7i3bsdd4nia6sl59m/cloth-balloon-problem.c4d?rlkey=8xfrp339czyjf1cz10jivjm5w&dl=0
The file is too big for the upload here, sorry bout that but I couldn't get it smaller.
Hey there,
I have stumbled upon a problem with the Bullet Tags. In my scene I have a wheel, wich is dropped on a plane with an angle. So the wheel is rolling down the plane and comes to a halt. But before stopping, the wheel is behaving really strange. It's choppy and laggy. I played with alot of settings like forces, steps, scene scale etc... but can't get it right.
Is there some way to get the wheel animation looking more realisitc?
Thanks in advance,
Mitch
wheel-1.c4d
Hey Dr. Sassi,
thank you really much, this is way more than I was hoping for. Awesome, would have never thought about it this way.
Problem solved, thanks a million!
All the best
Hey.
I have a question relating the sound effector. I'm using it to drive a posemorph tag with xpresso. Now I want to bake it out as an alambic file to use in blender. This works fine except that, unfortunately, the decay of the effector is not baked with the animation. Making it very harsh and too strong. Is there a way I can work around this?
Thanks in advance!