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Cache rigid body within c4d 2025

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  • S
    shtl last edited by Dec 11, 2024, 3:09 PM

    Hello
    Very simple mographed spheres along a spline with animated offset. Rigid body so they don't intersect; Some simple colliders. Ultra basic. . BUT ! Need to render on an extrnal farm. I don't understand how the new cache system is supoosed to work. If I cache internal, then playback within c4d or render a playblast (viewport rendeirng), nothing occurs as it should.
    If I cache to alembic, same issue. If I cache mograph cloners, it dosn't use the rigid body cache…

    Noticed that if I re-import the .abc files all the sphere moves correctly. But without texture, for 1000 object I won't have time and courage to re-assign them.

    Question is : would you have link to a serious tutorial, or any tips to use the "new" cache system please ?

    Hope someone passes around 🙂

    Cheers !

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    • S
      shtl last edited by Dec 11, 2024, 4:21 PM

      OK.
      My bad :
      Do not run simulation with instances inside cloner (even regular instances)
      DO not cache Mograph Cloner, as the Mograph cache doesn't work, at least here (switches material/object from a frame to another)
      Bake external / alembic on a new clear folder
      The Alembic wont keep materials so we cannot re-import the alembic file (for like tweaking one "particle) like we used to.

      Hope this help someone else…

      Keeping on it a bit and switching back to r18 if cannot do it within 2025…

      Cheers

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      • Dr. Sassi
        Dr. Sassi last edited by Dec 11, 2024, 7:10 PM

        Hi shtl,

        Yes, Alembic is always a good idea to explore.

        Please check with tech support; there seems to be something off, or I can't see the forest for the trees.

        https://www.maxon.net/en/support-center

        Fingers crossed that helps.

        My best wishes

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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