Cache rigid body within c4d 2025
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Hello
Very simple mographed spheres along a spline with animated offset. Rigid body so they don't intersect; Some simple colliders. Ultra basic. . BUT ! Need to render on an extrnal farm. I don't understand how the new cache system is supoosed to work. If I cache internal, then playback within c4d or render a playblast (viewport rendeirng), nothing occurs as it should.
If I cache to alembic, same issue. If I cache mograph cloners, it dosn't use the rigid body cache…Noticed that if I re-import the .abc files all the sphere moves correctly. But without texture, for 1000 object I won't have time and courage to re-assign them.
Question is : would you have link to a serious tutorial, or any tips to use the "new" cache system please ?
Hope someone passes around
Cheers !
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OK.
My bad :
Do not run simulation with instances inside cloner (even regular instances)
DO not cache Mograph Cloner, as the Mograph cache doesn't work, at least here (switches material/object from a frame to another)
Bake external / alembic on a new clear folder
The Alembic wont keep materials so we cannot re-import the alembic file (for like tweaking one "particle) like we used to.Hope this help someone else…
Keeping on it a bit and switching back to r18 if cannot do it within 2025…
Cheers
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Hi shtl,
Yes, Alembic is always a good idea to explore.
Please check with tech support; there seems to be something off, or I can't see the forest for the trees.
https://www.maxon.net/en/support-center
Fingers crossed that helps.
My best wishes