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    Car Rig: Front Wheel move strange, wrong axis

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    • E
      erwin-kunz last edited by

      Dear all
      I have watched several tutorial about rigging a car, all do about the same. And I think I do also the same, but my front wheel are not moving as they should. I've no clue what I missed. Can anybody look at my rig?![Notification_Center.png](Image dimensions are too big)

      https://drive.google.com/file/d/1J17xz4qdZS9aUD4cK2PhlIXa35MTofTw/view?usp=share_link

      Thank you
      erwin

      ![Notification_Center Medium.jpeg](Image dimensions are too big) Notification_Center Small.png

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi Erwin,

        Thanks for the file and for using Google.

        The Rig you shared had on the Geometry Constraints. I have no idea why they are there or where they come from. It feels like two tutorials mixed into one. Either way, they cause the problem. The wheels work fine if they are deleted and the Rig is set up newly. (I had to weigh the parts manually after the Bind process). There is a list option in the Bind Tab. There, the polygons in question should go it.

        Screenshot 2024-12-20 at 11.44.24 AM.jpg

        I do not re-share the file because it is a commercial model.

        Happy Holidays

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • E
          erwin-kunz last edited by

          Good Day Dr Sassi, Not sure I get your point. I added this constraints because, there are explained in the tutorials. And in this tutorials, there is no binding phase. Once all points are adjusted they jump to constraints.
          https://www.youtube.com/watch?v=xhmALPlZM0E&t=516s

          btw, the car is a free download, not commercial.

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          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Thank you, Erwin,

            I'm just careful with models and sharing.

            If you like to work this way, ensure your models are named accordingly. Your Right Wheel and Right Brake are on the left, and the Left Wheel and Left Brake are on the right. Based on this, the wrong joints were used for the objects, and the constraint couldn't provide the expected results.

            Swap the Constrain Tags from the Wheels and Brakes, (just drag them to the correct object. (Preferably while the steering wheel is straight)

            (Ensure there are no Weight Tags/Skin Objects in the scene – if things look weird.)

            Enjoy

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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            • E
              erwin-kunz last edited by

              OMG, embarassing, so dumb error. I deleted the rig at least 5 times, renamed the model , added the break thinking it's a must. No Clue why I had it that way. Thank you so much. Have great Holidays and a so great start in the New Year.

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              • Dr. Sassi
                Dr. Sassi last edited by

                Thank you for your reply, Erwin,

                There are no mistakes, only gained experience.

                I believe everyone (at least in my experience doing set design or stage design work [Film-Architektur, as we called it back in Berlin]) has made this flip, hence the use of the term "Stage Left" which is on the right from the audience's point of view. Which is pretty much what happens here. It's a classic situation.

                Enjoy your project, Happy Holidays, and as well a good New Year!

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

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