Good Day Dr. Sassi
Thank you again for your help. Find the result here https://chakuew0.artstation.com/projects/qexklN
Have a nice weekend
erwin
Good Day Dr. Sassi
Thank you again for your help. Find the result here https://chakuew0.artstation.com/projects/qexklN
Have a nice weekend
erwin
Good Day Dr. Sassi
Das ist doch der hammer!! That looks great. Will try it asap on my Scene. Think that will do it
Meanwhile I also tried with displacement, but that was not working as needed.
Thank you
erwin
Hey there
I have a Toon Shader with a Base Tonemap driven by a Noise which give me stains on the surface. Now I'd like to draw a line (contour) around the stains.
I tried to play with the threshold of the contour .without success.
Any hint how I could achieve it. What is driving the Contour? Is ist Geometry? so Only edges?
See attached scene
Thank you
erwin
And by the way, how shall I call you? Dr.Sassi?
Cu
Officially it’s with a capital letter but I like to write my whole name and address in lower case. So either way is right.
I’ll try your proposal. But at the end I think I’ll go the “editable “ to allow me the artistic way of removing the one or the other to have the effect of broken Glas.
Again thank you
Never fear, Sassi is here
thank you so much. Yes it works the same in my model.
Hope that now il find a way to eliminate here and there a fracture
erwin
Dear C4D Users
I want to create a window front with some broken glas. First I created a panel with 3 windows, a put the panel in a cloner
Each of the window is child of a voronoi. As you can imagine all clones have exactly the same fracture
I use as Source of the Voronoi a Point Generator. I tried to drive the Seed with a Xpresso, but no way to get the ID of the cloner.
Any Idea?
I know also if I get it done, Ill need to find a way to randomly eliminate one of the Voronoi Fragments
So if somebody has another revolutionary Idea
Thank you
erwin