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    Voronoi Fracture Contour map fall off

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    • T
      tie-version last edited by

      Hello,

      This is most likely straightforward, and I just need to try harder.

      I am making some topographic maps for some background assets.

      I am using a matrix object, set to linear, with a voronoi fracture applied to a landscape object.
      I am trying to add some fall off, or at least the option of fall off to the topographic map, so towards to the bottom of the landscape the contour lines are nearly black, or faded.

      What is the best way to do this? I tried to plug a material with a gradient in, but was getting no luck.

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi tie-version,

        Please have a look here:
        CV4_2025_drs_25_MGem_01.c4d

        Screenshot 2025-01-16 at 11.29.07 AM.jpg

        I created a little gap, inverted it, and used the Thicken generator to create good visibility.
        As you mentioned, it is a background object, so the view is from the side rather than the top.

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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