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Texturing a thicken object

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  • Radiometric
    Radiometric last edited by Jan 22, 2025, 1:34 PM

    Hello!

    How can i texture different parts of a thicken object?
    In particular the front, back and thick parts of the object?
    I want to animate a book/folder.

    the setup of the folder-cover is a plane, which i put it into
    a thicken object.

    Thanks.

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    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi Jan 22, 2025, 6:10 PM Jan 22, 2025, 6:09 PM

      Hi Radiometric,

      In the Thicken Generator Object, you find default Selections.
      login-to-view

      These can be activated and used in the Material Tag, which allows three materials to be worked on.
      CV4_2025_drs_25_RStt_01.c4d
      Activate the Render

      https://help.maxon.net/c4d/2025/en-us/Default.htm#html/OSOLIDIFYGENERATOR-ID_SOLIDIFYGENERATOR_SELECTION_POLYGONS.html#SOLIDIFYGENERATOR_SELECTION_POLYGON_BOUNDARY

      Let me know if that works for you.

      Cheers

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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      • Radiometric
        Radiometric last edited by Jan 29, 2025, 4:03 PM

        Thanks for your answer. I know about these selections in the Thicken generator, but I also included a Bevel deformer. I should have mentioned this in the first place—sorry. I watched a tutorial about capsules and the possibility of selecting only the beveled part. I think I can go this way

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        • Dr. Sassi
          Dr. Sassi last edited by Jan 29, 2025, 6:08 PM

          Thanks for the reply. Radiometric,

          Yes, the invert initial selection; now we can do it also via capsules/nodes. For anyone not knowing this technique:
          https://www.youtube.com/live/Cq0KNkO10Dg?t=579&si=83Zq8hQ7rdLsDJ22

          Enjoy your project

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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