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    Texturing a thicken object

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    • Radiometric
      Radiometric last edited by

      Hello!

      How can i texture different parts of a thicken object?
      In particular the front, back and thick parts of the object?
      I want to animate a book/folder.

      the setup of the folder-cover is a plane, which i put it into
      a thicken object.

      Thanks.

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi Radiometric,

        In the Thicken Generator Object, you find default Selections.
        Screenshot 2025-01-22 at 10.06.28 AM.jpg

        These can be activated and used in the Material Tag, which allows three materials to be worked on.
        CV4_2025_drs_25_RStt_01.c4d
        Activate the Render

        https://help.maxon.net/c4d/2025/en-us/Default.htm#html/OSOLIDIFYGENERATOR-ID_SOLIDIFYGENERATOR_SELECTION_POLYGONS.html#SOLIDIFYGENERATOR_SELECTION_POLYGON_BOUNDARY

        Let me know if that works for you.

        Cheers

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • Radiometric
          Radiometric last edited by

          Thanks for your answer. I know about these selections in the Thicken generator, but I also included a Bevel deformer. I should have mentioned this in the first place—sorry. I watched a tutorial about capsules and the possibility of selecting only the beveled part. I think I can go this way

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          • Dr. Sassi
            Dr. Sassi last edited by

            Thanks for the reply. Radiometric,

            Yes, the invert initial selection; now we can do it also via capsules/nodes. For anyone not knowing this technique:
            https://www.youtube.com/live/Cq0KNkO10Dg?t=579&si=83Zq8hQ7rdLsDJ22

            Enjoy your project

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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