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Fracture Object distorts texture

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fracture texture
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  • O
    OPS last edited by Mar 4, 2025, 8:53 AM

    Hello,

    I am creating a type of spherical puzzle (tectonic plates of the earth) that I'd like to animate exploding. To create the puzzle pieces, I have projected an image onto the sphere with the spherical projection and cut out the pieces successfully. Then I used Fracture Object to implement the exploding effect which works well.

    However, I'm finding that the Fracture Object distorts the texture of the puzzle pieces that were initially projected and cut.
    Could you please help me how to resolve this texture distortion caused by the Fracture Object?

    Thank you in advance, for your support!

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    • Dr. Sassi
      Dr. Sassi last edited by Mar 4, 2025, 8:02 PM

      Hi OPS,

      Would you mind sharing a C4D file here, just the Sphere with the Voronoi Fractal setup? (max size 1MB)

      I can create "distortions on the inside when set to detailed.

      Cheers

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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      • O
        OPS last edited by Mar 6, 2025, 4:19 PM

        Hi Dr. Sassi,

        I actually ended up solving the issue, by the "Generate UVW Coordinate" on the material tag while the Fracture Object is disabled and re-enabling it afterwards.
        Thank you anyway, for your willingness to support.

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        • Dr. Sassi
          Dr. Sassi last edited by Mar 6, 2025, 6:31 PM

          Hi OPS,

          It's great that this works for you.

          Thank you for the kind feedback!

          My best wishes for your project.

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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