CINEVERSITY

    Maxon Logo
    • Login
    • Search
    • Recent
    • Popular
    • Users
    • Groups

    Surface Patterns in Cinema 4D

    Question & Answers
    2
    8
    196
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • D
      DaveMDarcy last edited by DaveMDarcy

      Hello!

      I'm experimenting with making patterns on surfaces, in this case a cylinder. I've used a clone of a pyramid to wrap it around the surface of the cylinder. I've seen how I can control the amount of pyramids by altering the height and rotation segments of the cylinder when distribution is set to polygon center. However I have two questions.

      First, how can I clean up the top? I'd like it to finish clean and flush but currently there are bits pyramids looking untidy (see screenshot). I turned caps off which made things a bit neater but what if I wanted caps and have no pyramids on them?

      Secondly, I experimented with flipping the pyramids and put a boolean in there so they cut pyramid shapes out of the cylinder surface. This was great but it started going super slow and at one point Cinema stopped responding. Am I doing this the wrong way? Is there a better method?

      Many thanks
      Kind Regards
      David
      Surface Patterns.c4d Surface-Patterns.jpg

      1 Reply Last reply Reply Quote
      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi David,

        Thanks for the file.

        The Pyramid needs to match the Polygon, or if the object is set centered, the resulting overlap in your case comes from the size of the Pyramid not aligning with the needed size, hence the overlap.

        Below are two examples of how it can work.
        CV4_2025_drs_25_MOmg_01.c4d
        CV4_2025_drs_25_MOmg_11.c4d

        In the file…11.c4d I have used an Axis adjustment capsule from the Asset Browser to keep the Pyramid axis on the floor level. Now you can adjust the height of the Pyramid, and the setup stays stable.

        I have set the "Reset Coordinates" to on.

        As an alternative, here is a QuickTip
        https://www.youtube.com/watch?v=RQZZGPfmwO0

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

        1 Reply Last reply Reply Quote
        • D
          DaveMDarcy last edited by Dr. Sassi

          Hi Dr Sassi,

          Thanks very much, your way is much better 😊 (and I thought I'd figured something out all by myself for once, well almost anyway πŸ˜‚)
          My next question is, if I want to cut these out of the cylinder (meaning if I flipped the pyramids so that the pointed end cuts out of the cylinder) how should I correctly apply a Boolean? I tried to do it on your model but it only cut out one pyramid?

          By the way, I can see on Noseman's video that you kindly linked to, that this would be very easy to do by poking and scaling the polygons the other way to achieve this exact same result, and that's the way I would do this particular model now. However, I want to know how to do this with Booleans so that I can do this with more irregular shapes where the poke would not work?

          Kind Regards
          David

          1 Reply Last reply Reply Quote
          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Hi David,

            You can boole this, but you need a little bit left of the Cylinder. If the Pyramid equals exactly the size of the Pyramid cut, it might vanish.

            Yes, Poke with a negative would be possible, and in the file below, I added an option, but I also used Inset first. I left it large to showcase it.

            I added one option, which is pretty much done with Cloners.

            CV4_2025_drs_25_MOmg_21.c4d

            Is this working for you?

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

            1 Reply Last reply Reply Quote
            • D
              DaveMDarcy last edited by

              Hi Dr Sassi,

              Wow this is very interesting, three different ways to achieve a similar effect πŸ˜ƒ Thanks very much.
              Can I ask? What is that Geometry Axis tool? What exactly does that do?

              Kind Regards
              David

              1 Reply Last reply Reply Quote
              • Dr. Sassi
                Dr. Sassi last edited by

                Hi David,

                Thank you for the feedback.

                The Axis Tool. Objects like the Pyramid have a fixed Axis.
                Since this Axis matters in the Cloner, it is sometimes very useful to position the Axis differently.

                For example, the object's position is as one likes to have it, but then the size and positioning need adjustment. The Axis "Capsule" can help; its full name is Scene Nodes Deformer (Geometry Axis).

                Another use case is the option to set all sliders of the Axis to zero while a Cube is the Parent. Now the scale change of the cube is from one corner point. I use it to align a Camera and a Cube to an image so the perspective fits. Which typically starts with one point, then scales the Y axis, adjusts the camera, and then another scale for the other Axis (X or Z). Without the Tool, I had to make the cube editable, change the Axis position to the point of the cube, and go from there.

                Do my examples bring some light into the use?

                Cheers

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

                1 Reply Last reply Reply Quote
                • D
                  DaveMDarcy last edited by

                  Hi Dr Sassi,

                  Aah yes I understand now, I had a quick play around with it on one of the primitive shapes. Thanks again for your advice πŸ˜ƒ

                  Kind Regards
                  David

                  1 Reply Last reply Reply Quote
                  • Dr. Sassi
                    Dr. Sassi last edited by

                    Hi David,

                    Thank you very much for the reply.

                    Enjoy

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

                    1 Reply Last reply Reply Quote
                    • First post
                      Last post