Oh no! I will certainly miss you Dr Sassi, you have helped me so much and got me out of some sticky situations with your invaluable advice. I wish you the best and really hope you will return someday.
Very best wishes, David
Latest posts made by DaveMDarcy
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RE: Thank for all the questions and trust over the decades, take care!posted in Question & Answers
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RE: Rigid Body Tagposted in Question & Answers
Hi Dr Sassi,
Thanks again, I used your suggestion for stopping them where I liked where they fell and froze them and got my project done

Howvere I noticed something strange on one occasion (I did the same thing with a few different scenes) On one of them, I cached it and stopped on a frame where I liked it, but I forgot to do current state to object. When I rendered out the current frame, it was a different one to the frame I stopped at in the timeline. Why would that be? It's not a problem since I got my project done but I'm curious, so I understand whats happening.
Kind Regards
Dave -
RE: Rigid Body Tagposted in Question & Answers
Hi Dr Sassi,
Thanks so much, that worked
Are you supposed to set the hierarchy level according to how many objects you have that you want to act as one? Initially my object broke up. It's made of three objects so I set that level to three and it worked.
Just one more question if I may? This is actually for a still scene, I just want some objects to fall to the floor and stay still where they land. I set the friction, bounciness and stickiness to zero but they still slide around the floor after they have landed. What else do I need to set to make them drop and stay still where they land? Many thanks.Kind Regards
Dave -
Rigid Body Tagposted in Question & Answers
Hello,
Has the Rigid Body tag been changed in the latest release?
I have an object (which is a collection of a few objects grouped into a null) and I need it to fall to the ground. However it isn't working. I have done this before with the same kind of object and I think I had to change to 'Moving Mesh' but I don't see it anymore?
Kind Regards
Dave -
RE: Voronoi Fractureposted in Question & Answers
Hi Dr Sassi,
Just to say, I got my project completed on time and it turned out just as I had imagined it. (and the boss loved it!) I wouldn't have achieved it without your superb advice so a big thankyou to you Dr Sassi

Kind Regards
Dave -
RE: Voronoi Fractureposted in Question & Answers
Oh wow that is such a fantastic explanation! Thanks ever so much Dr Sassi, I'll let you know how my project goes

Kind Regards
Dave -
Voronoi Fractureposted in Question & Answers
Hello,
How can I use the Voronoi fracture to break an object into two equal halves? I've used it many time before but in the past I've always been happy with the random breaking and multiple pieces. This time though, I only want two halves with the object being split horizontally. I've tried reducing the points to give me only two pieces but I cant make it so that the break is along the horizontal axis. I also want have random jagged edges of the break.
Kind Regards
Dave -
RE: Model Size and Scaleposted in Question & Answers
@ericsiegel Hi, thanks that's very helpful. Yes in my case the end result is only for making product imagery and videos of those products. I don't need to collaborate in any way with other companies on the 3D side of things, it's purely all about making them look as good as they can for promotional purposes. I think I should experiment doing them much larger and see if it makes things easier, thanks.
Kind Regards
David -
Model Size and Scaleposted in Question & Answers
Hello,
What's the best advice for the size and scale of models? I've seen it said in some tutorials that its better to model at real life scale, however I've seen some where people have modelled at a much larger scale than reality.
In my case, many of the products I need to model are very small in reality and I've always modelled at life size to try and maintain as much accuracy as I can, but sometimes I feel its very difficult to get the lighting to look good at such small sizes, and sometimes the materials too. So is modelling small objects at a larger scale recommended or is it better to keep everything at real life scale?
Kind Regards
David -
RE: Neon Translucent Plasticposted in Question & Answers
Hi Dr Sassi,
Just to say I got my project done using the technique you showed me, thanks again its very much appreciated
