Adding Polygons to Existing Vertex Map?
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Morning!
Note: I posted this identical question, over on the Maxon RedShift General Forum.
This isn't entirely a RS question, however, my RS material specifically relies on using many Vertex Attribute nodes, so there is an important corollary.
I've noticed that if I drag a polygon selection tag, into an existing vertex map field, the resultant "variable tag" absolutely chokes the viewport performance. There must be some horribly inefficient process C4D is using, to generate the vertex map from the polygon selection, in realtime. However, if I simply highlight those same polygons, then generate a new vertex map, there is no more slowdown in performance.Does this make sense to anyone else?
So, is there a way to add polygon selections to an existing vertex map, without having to just drag the polygon selection tag into the vertex fields?
Thanks!
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Hi entry-newspaper,
I'm unaware of a different way to get the data easier or faster into the Vertex Tag.
Perhaps the Freeze can store those better if they don't change. In the moment they are stored, the selections can be switched off.
You can check the specific processing time in the
Main Menu> Window> Object Profiler.I can't say more since I have zero data about your setup.
If an example is below 1MB, it can be attached here as a c4d file (never use zip, rar, or anything here in the forum.
Given that the file is larger, I will touch only DropBox, Wetransfer, Google, Adobe, or Apple services for security reasons. Please, no tiny Uad, no zip or rar, e.g., for the upload. The URL is just pasted here, not HTML -hidden Hyperlink. Sorry for the long text, it is all about security.Enjoy you weekend