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    Cloned Splines deforming different?!

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    • RemoGambacciani
      RemoGambacciani last edited by

      Why are the cloned splines not matching with the same deformation of the plane?
      If I drop the spline-cloner into a connect it works as expected, but I loose the Indivitual clone IDs I need for the shading....😕

      splines4_small.jpg splines.c4d

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi RemoGambacciani,

        Here is my workaround, with a Linear Field for the colorization.
        https://projectfiles.maxon.net/Cineversity_Forum_Support/2025_PROJECTS_DRS/20250416_CV4_2025_drs_25_RSvc_02.c4d.zip
        Screenshot 2025-04-16 at 11.41.09 AM.jpg
        .
        About the Splines and Deformation
        The deformation works with the point position relative to the Object axis.
        In other words, the points stay relatively close to the object axis if the object is moved.
        Examples
        CV4_2025_drs_25_MOdd_01.c4d
        CV4_2025_drs_25_MOdd_11.c4d

        Please let me know if that works for you.

        Cheers

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • Dr. Sassi
          Dr. Sassi last edited by

          I ahve shared a different setup here
          https://cineversity.forums.maxon.net/post/7134

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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