Hey Guys,
I'm looking for a way to move clones along the normals of a separate object.
And/or a deformer that does the same for splines (almost like a "working" shrink-wrap deformer for splines). Something like the newish spline projection deformer but with a slot for an external object to project/move along more complex normals structures that just parallel and directional.
Here are some explanations:
Basically I wanne move independent clones along the normals of another object.
Almost like the "Normal Transform > Normal Move" command, but as a MoGraph effector, with a slot to determin that other object.
It's like when you define a vector volume (separate object) as a force in a field force, and the particles/dynamics move away from this object along the normals. But not for dynamics, rather as a deformer/effector.
Im sure im not the first one to face that question right?
Thanks a lot and all the best, R.
MoveAlongNormals_001.c4d