Redshift Ramp Node - UV mapping issue
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Hello there,
I'm having a problem mapping a simple gradient ramp onto standard cube using default UV maps. I'll run through what I'm doing, would really appreciate help with this!
Here's the project that I discuss below: Gradient Ramp UV Mapping.c4d
Step 1: Open a new project with nothing in it, no materials or assets.
Step 2: Create a simple redshift material, add a "Ramp" node, connect it to the color input.
Step 3: Drag the material onto the cube. Keep the default UV mapping.
The result looks like this:
However, I would expect the cube to have the gradient showing on all sides, using these very basic default settings. I have played around a lot now with lots of different options. Things I've tried without any success:
- Using a scalar ramp node instead of ramp. Didn't expect it to work to be fair.
- Changing material projection to Cubic. No change.
- Add a triplanar node between ramp and material in node editor.
- Changing tiling and offset options on material
- In rendering settings > Redshift > System > Legacy have changed the "Material Processing Mode" and the "Texture Projections" Settings
- On the Ramp node, changing the "Source" and "Mapping" settings.
- Watched some gradient tutorials online. One from greyscale gorilla is great, but when I follow it, it doesn't work for me.
- Making cube editable. Also then tried dragging the UVW map into the Texture Space field on the ramp node.
What am I missing? It is something completely obvious?
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Hi atomic,
Thanks for the file.
There are four options:
• Have the IPR running.
• Use the Preferences> Redshift> User Interface> Material Translation
(Viewport/Export)/ViewBaking (a feature that is so far not documented)• Checking the Task Manager if something else is going on, or the Object Profiler
• If nothing helps, please check with tech support:
https://www.maxon.net/en/support-centerEnsure that nothing else is competing for the GPU's resources during your tests.
All the best