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    Redshift Ramp Node - UV mapping issue

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    • A
      atomician last edited by

      Hello there,

      I'm having a problem mapping a simple gradient ramp onto standard cube using default UV maps. I'll run through what I'm doing, would really appreciate help with this!

      Here's the project that I discuss below: Gradient Ramp UV Mapping.c4d

      Step 1: Open a new project with nothing in it, no materials or assets.
      Screenshot 2025-06-06 122701.jpg

      Step 2: Create a simple redshift material, add a "Ramp" node, connect it to the color input.
      Screenshot 2025-06-06 123012.jpg

      Step 3: Drag the material onto the cube. Keep the default UV mapping.
      Screenshot 2025-06-06 123437.jpg

      The result looks like this:
      Screenshot 2025-06-06 123839.jpg

      However, I would expect the cube to have the gradient showing on all sides, using these very basic default settings. I have played around a lot now with lots of different options. Things I've tried without any success:

      • Using a scalar ramp node instead of ramp. Didn't expect it to work to be fair.
      • Changing material projection to Cubic. No change.
      • Add a triplanar node between ramp and material in node editor.
      • Changing tiling and offset options on material
      • In rendering settings > Redshift > System > Legacy have changed the "Material Processing Mode" and the "Texture Projections" Settings
      • On the Ramp node, changing the "Source" and "Mapping" settings.
      • Watched some gradient tutorials online. One from greyscale gorilla is great, but when I follow it, it doesn't work for me.
      • Making cube editable. Also then tried dragging the UVW map into the Texture Space field on the ramp node.

      What am I missing? It is something completely obvious?

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi atomic,

        Thanks for the file.

        There are four options:

        • Have the IPR running.

        • Use the Preferences> Redshift> User Interface> Material Translation
        (Viewport/Export)/ViewBaking (a feature that is so far not documented)

        • Checking the Task Manager if something else is going on, or the Object Profiler

        • If nothing helps, please check with tech support:
        https://www.maxon.net/en/support-center

        Ensure that nothing else is competing for the GPU's resources during your tests.

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Cinema 4D mentor since 2004
        Member of VES, DCS.
        linkedin.com/in/dr-sassi-dcc2dcg

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