Ah, need to set the gradient interpolation to Linear of course!
Latest posts made by atomician
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RE: How do I repeat a ramp pattern on an object using the texture node?
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RE: Material projection issues
Hello Dr. Sassi, thanks very much for your answer, really appreciate that! Works perfectly now
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RE: How do I repeat a ramp pattern on an object using the texture node?
This is good, but I do find that this method doesn't produce a consistent pattern - in my case the repeated gradients in the middle are smaller then the ones on the ege of the texture.
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RE: Material projection issues
I want to apply a redshift material to a lot of objects, but rotate the texture for each object to a unique position.
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Material projection issues
Hello all,
I'm struggling with material projection in C4D 2025 + Redshift.
Please see my test project, I create a simple redshift material, add a Maxon noise for the color, and I've applied 4 different projections to the cylinders. In the view panel they look right:
But in the IPR viewer, they look identical:
Why doesn't the maxon noise respect the projection? If I change material coordinates, for example to into Texture Mode and rotate a material that uses cylindrical projection, this updates in the view panel, but the render shows no change. How can I get the render to reflect the correct projection?
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RE: in 2025, can you no longer use metaball with emitters or cloners?
Nice! I knew about the legacy emitter but I wanted to see if it still worked on the new type! Thank you for your example project, that really helps!
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RE: Redshift OCIO issue
I had some weird color management issues with redshift initially, but set these settings on my default project and it's been ok since. I have a default project that opens up whenever I create a new project in C4D.
You can change the default startup project by going to Edit > Preferences > Files and amending the settings here: -
Is it possible to use metaball in a cloner simulation?
in C4D 2025, I can drop a sphere onto a cloner onto a metaball:
(sorry if the images are blurry, this site only seems to allow low res images? I tried an 800px image, 20kb in size and it was "too big")
Anyway with metaball activated, I can generate nice blobs.
However, what if I want to animate the blobs? I have tried adding both soft both and hard body tags to the metaball generator, the sphere and the cloner, nothing seems to work - I want them to move freely and independently, forming blobs as they meet each other.
Any ideas?
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in 2025, can you no longer use metaball with emitters or cloners?
In version 2023, I can drop an emitter onto a metaball generator, and it "metaballifies" the emitted objects.
If I something similar in the new particle system in 2025, it doesn't work:. Here, I add the emitter and particle group as a child of metaball.
and here I also add the cloner as a child of a metaball:
I know I can create a legacy emitter, but surprised that metaball no longer works with emitters - I used to be able to create some interesting effects. Would be interested to know if there's a go-forward plan to allow metaball and emitters to work together?