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    Modelling opera tent

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    • AlexC
      AlexC last edited by

      Hello

      I'm trying to model this opera tent for a project, but I'm getting stuck because it feels like the dimensions are not equal across the curves.
      I'm trying to use arcs to generate the two facing truss structure that are composing the main "shell" (I don't need to create the covering, just the structure).
      Is there a way to extrapolate the actual curve from these measurements?

      Here is the project I started
      https://www.dropbox.com/scl/fi/wl78tb0g3szrab8h4q887/OperaTent.c4d?rlkey=ksa9tyl7llnll089bd6km8ln0&dl=0

      And here is my document with measurements and drawings.
      https://www.dropbox.com/scl/fi/prrueqrb3lo3u5ogps7h9/1_ZSB_Opera-Tent_18X21-Single_Grundma-e.pdf?rlkey=xv341fquqdmcsutqmjp22teqg&dl=0

      Thanks for any advice!

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi AlexC,

        The "blueprint" contains all the data needed to create this. Which can be easily integrated into Cinema 4D; I left it all in the c4d file.
        https://projectfiles.maxon.net/Cineversity_Forum_Support/2025_PROJECTS_DRS/20250617_CV4_2025_drs_25_MOot_01.zip

        Screenshot 2025-06-17 at 10.22.51 AM.jpg

        If the curve fits all three orthogonal views (Multi-Views, or since the Drawing was in German, Dreitafelprojection), the resulting Spline should be OK. Why shouldn't it be? Because the plan and my exploration are not in agreement either with the measurements or the drawings. Minor differences, but noticeable enough for me to mention.

        Screenshot 2025-06-17 at 10.22.59 AM.jpg

        I have modeled the main Tent's surface; I hope that helps. Let me know if you need more support on this.

        Screenshot 2025-06-17 at 11.14.20 AM.jpg

        The sphere in the scene is more to orient myself, it can be deleted.

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi

          P.S.: Since I love modeling, here is the complete shape.
          Perhaps place it in the folder that I shared earlier so the blueprint is connected.

          CV4_2025_drs_25_MOot_03.c4d

          Screenshot 2025-06-17 at 11.24.37 PM.jpg

          Screenshot 2025-06-17 at 11.27.35 PM.jpg

          (The main frame can have diagonals if needed)

          Enjoy

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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          • AlexC
            AlexC last edited by

            Thank you Sassi, this is incredible. And extremely useful! May I ask how you managed to get the exact shape of the truss curves? This is what I was getting stuck on...did you use the blueprint as a background to extrapolate from?

            Again, thank you so much

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            • Dr. Sassi
              Dr. Sassi last edited by

              Thank you very much, AlexC.

              The first step is to use one matching drawing of the blueprint for each of the three orthogonal views. This can be done by simply taking a screenshot of that area and using the image or by creating those "crops" in Photoshop.

              They have measurements in them, which I placed into the cube. From there, each view can be scaled, offsetted, and rotated if needed. While you click on the top bar of each view to have them active, use "Shift + v" to get into the dialog (Attributes)

              The second step is to start with a simple Bezier curve (two points only and "drag" the mouse for each point to get longer handles.

              Start in one view to define a quarter of the "bow", then go to the next, and then to the third. Typically, you have to go through that routine at least twice.

              If that spline matches a quarter of the construction, You can use the Symmetry Object to get two and another to get all four.
              The current State of the Object for each Symmetry will result in four Splines that cover the four. I connected two each time and copied it vertically in the middle while scaling it down.
              I noticed that three do not define the shape well, so I created two more copies and rotated those (Spline 1 2 and Spline 1 4). Rotation is performed by selecting all points of a single Spline, then using the Rotate tool and adjusting the Axis in Attributes in X, Y, and/or Z to achieve the desired rotation point.

              I hope the first file I shared helps to support seeing those steps.

              All the best

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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