CINEVERSITY

    Maxon Logo
    • Login
    • Search
    • Recent
    • Popular
    • Users
    • Groups

    Question Regarding Liquify Modifier and Geometry Export

    Question & Answers
    2
    4
    50
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • G
      Gloria last edited by

      Hello Dr. Sassi,
      I hope this message finds you well.

      I’ve been experimenting with the new Liquify modifier recently, and I encountered something a bit unusual.
      When I enabled "Geometry" in the Export tag on the Liquid Mesh, the water didn’t appear to be in the same position as the emitter.

      Did I possibly enter the wrong parameters, or might I have missed a necessary step?

      Thank you very much for your time and help.
      Wishing you all the best,

      https://we.tl/t-kD3aymiMb8

      1 Reply Last reply Reply Quote
      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi Gloria,

        Thank you very much for the file, and for using Wetransfer!

        Please have a look here:
        CV4_2025_drs_25_LIpm_01.c4d

        • In the Attribute manager> Mode> Scene> Simulation> Liquids> Default Radius: 0.3cm
        https://help.maxon.net/c4d/2025/en-us/Default.htm#html/OPBDSCENE-PBDSCENE_LIQUIDS_GROUP.html#PBDSCENE_LIQUIDS_RADIUS

        • In the Liquid Mesh> Properties> The influence Scale: 12
        https://help.maxon.net/c4d/2025/en-us/Default.htm#html/OLIQUIDMESH-LIQUID_MESH_PROPERTY.html#LIQUID_MESH_INFLUENCE_SCALE
        Please adjust these values to your liking. This is just what looks good to me, perhaps not your art-direction.

        If there is any other question, please let me know. I'm happy to look into it in the morning (I'm on Pacific Time)

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

        1 Reply Last reply Reply Quote
        • G
          Gloria last edited by

          Hello Dr. Sassi,

          Thanks for the example. This looks even better.
          However, when I turn on the Geometry, the water mesh doesn't correspond to the emitter. Which makes the water meshes doesn't correspond to the water pipe.

          https://we.tl/t-tlg07nTZ4U

          Thank you.
          Gloria

          1 Reply Last reply Reply Quote
          • Dr. Sassi
            Dr. Sassi last edited by

            Sorry, I checked on the Liquids, Gloria,

            The Speed of the particle is pretty high. Perhaps start with 75.

            Place a Collider Modifier (from the particle menu) under the particle Folder.

            • In the Attribute Manager> Mode> Scene> Simulation> Particles> Substeps is set to 1.0, explore, e.g., 60, then dial down.

            The Substeps check if there is a particle that might collide. If that number is higher, it checks more often.

            https://help.maxon.net/c4d/2025/en-us/Default.htm#html/OPBDSCENE-PBDSCENE_FP_GROUP.html#PBDSCENE_FP_SUBSTEPS

            I hope that helps. I don't have a fast enough computer to fine-tune this.

            I call it a day now. (…past midnight)

            My best wishes

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

            1 Reply Last reply Reply Quote
            • First post
              Last post