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    Connected track links bug - chain-like simulation issue.

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    • A
      atomician last edited by

      Please help, I'm trying to build a simulated track, similar to the chain simulation in the Cinema 4D help menu.

      I've got it all almost there but I'm getting a weird issue - when I play the simulation, a single link flies off into the distance, and it seems to break the connector. All the other links work fine and collide as expected.

      6cbc98df-fc6b-4104-8ae7-53af7069e767-image.png

      Here's my project:
      Track Links v2.c4d

      As you can see, I'm cloning the links onto a circle and so they should all be identical clones and positioning - I can't work out why this single link doesn't work! I've play around with the substeps, segments and interpolation of different objects, but there's no difference.

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi atomician,

        Thanks for the file.

        Please try the Distance tip first, the Search radius, anything else please explore if needed.
        My main target here was the jumping off element where the Loop starts/stops.
        CV4_2025_drs_25_SItc_01.c4d

        Screenshot 2025-07-30 at 11.11.49 AM.jpg
        .
        The Settings Attribute Manager> Object> Create Settings> Mode: Distance

        The Rigid Body> Collision> Search Radius: lowering it to 0.05
        .
        .
        The Attribute Manager> Mode> Scene Settings perhaps to something smaller than 100cm, something between 20-30 cm.

        The Dynamic Shape to Auto is often not usable. Try triangulate first, if that is not working, then the Complex shape.

        Use the Attribute Manager> Mode> Scene> Simulation> Scene> Use the Draw options to see what is going on.

        I left the Cylinder in it, as I used this as a second test object, it can be deleted. The Spline.Rail: I typically have better results with a rail.

        Use the Attribute Manager> Mode> Scene> Simulation> Simulation: increase the Iteration to 2, and the Smoothing to 2 as well. If all works, and the final simulation is good, explore on a copy if these can be lowered.
        .

        My tendency would be to use a super simple object as a chain element, and then clone something more complex on it later, but if triangulaate (shape) works, that can be ignored.

        Cheers

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi

          P.S. Here is a simplified element example, or a little cube would do, as super simplified object.
          CV4_2025_drs_25_SItc_10.c4d

          It is pretty much the scene from the documentation.

          Cache it and exchange the clone with your chain clone. Perhaps the fast response will help to find the best mix of Iterations.

          (Or copy the simple object and plant it into the documentation file as is.)

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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          • A
            atomician last edited by

            The distance tweak works perfectly, thanks so much for your help!

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            • Dr. Sassi
              Dr. Sassi last edited by

              Thank you very much for the feedback, atomician!

              My best wishes for your project!

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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