Light object inside a Subdivision Surface?
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I have a long-standing vexing issue I can't seem to solve that I can't seem to separately light an object inside a Subdivision Surface object. Attached is an extreme example, but in these images, the character is composed of a number of meshes in a hierarchy, including for the eyes; on the left there is an extra Dome Light applied only to the character's eyes, and on the right the same character inside an active Subdivision Surface, which maintains the lighting to the character for all the other lights, but the light applied only to the eyes is no longer "seen". Is there a way to "force" C4D to maintain the separate lighting on the eyes?
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Hi Tamin8r,
In the moment, all objects are treated by the same SDS; those are generated newly and seen as one object. The only way that comes to mind is to have the object that needs a separate light needs to have its own SDS.
Sorry, I searched for other options, but I'm not able to solve that. I assume that using the material Emission channel is not wanted here.
All the best