Thanks! I think just getting an older version of C4D will go a long way to helping me open these. Hopefully tech support can help me out!
Latest posts made by Tanim8r
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RE: Opening/importing/translating pre-C4D r19 files?
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RE: Opening/importing/translating pre-C4D r19 files?
Unfortunately, the older version I was using was with my old job, so I don't have access to the version or the equipement. I do have a couple of old laptops with older OSs, so if I could get an old copy of C4D I might be able to run it on that. I would have to think that Maxon has copies of the old installers around, and I don't see the harm in them giving a copy to one of their subscribing customers--as it is, I have three versions of C4D on my current machine, what's one more? The files are pretty old--some maybe as old at 2010 or so. I have maybe half a dozen files that I'd really like opened, but there may be more. I will check with tech support and see if they have a suggestion.
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Opening/importing/translating pre-C4D r19 files?
Hi, I have some old pre-C4Dr19 files I would like to open and update. I know they won't open in the r20+ versions of C4D, but does anybody know if there is a service or app that will do this? Even translating them to FBX would be good.
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RE: Redshift render artifacts where meshes intersect?
Okay, thanks! I think I fixed the problem with a comination of importing the fbx file fresh into r2025, and putting the character in a higher-level Subdivision Surface tag.
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RE: Redshift render artifacts where meshes intersect?
Yes, I believe that is the same issue, that the transparent mesh is at too close of an angle. If this is not fixable, it would make Redshift unusable for me, as this is typical of the files I work with. (I am only starting to work with Redshift.) I will check with Tech Support..
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Redshift render artifacts where meshes intersect?
I am getting these black lines at the point where a mesh with an alpha channel (the edge of the polygon hair object) intersects with the mesh of the character's face. I tried increasing the ray depth on a number of factors, but nothing seems to help. Any ideas?
This is the mesh without the alpha channel: