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    • MaverickMongoose
      MaverickMongoose last edited by

      Hi again Dr Sassi, quick question,

      with the particle system in C4D, is there a way to have the particles try to return to their original positions after being pushed away? Similar to what Mix Animation would do to lLoth or Folow Position would do to Rigid Bodies?

      I'm trying to create this effect https://www.instagram.com/reel/DOehIU0Egxq

      But I cant get it a smooth, its almost liquid like.

      Here's my attempt anyway, I couldnt do it with particles alone so I tried to do it with a mix of Rigid Body, but its not so smooth.

      https://we.tl/t-Y8oInCCcJL

      Im sure theres a particle tool that will do this but I cant find which one.

      Thanks again

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi MaverickMongoose,

        Going by the video, it feels more like "peas on a plate".
        They don't move back to their initial position. They just find a new place using the path of the lowest resistance…

        Please have a look here:
        CV4_2026_drs_25_PAhs_01.c4d

        Does it come close? (Please evaluate the RS Render View). It comes closer to your suspicion of "fluids".
        Screenshot 2025-09-16 at 11.10.28 PM.jpg

        BTW, as a side note to answer the position question: Noseman showed a technique to bring Particles back to a specific position that was recorded at one point. The key idea here is to use the recorded and the current position and define a specific Velocity with it, which moves particles back.
        https://www.youtube.com/live/4BXPxcRwVBc?feature=shared&t=717

        In a later show (12 days ago), he shared an additional tip to normalize the Velocity created based on such a position pair.
        https://www.youtube.com/live/MHZ5R3HfwWg?feature=shared&t=2597

        Enjoy

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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