Rope (Spline Dynamics) problem in new C4D releases
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 Hello, 
 I got to prerender (new logos/textures, etc.) some scenes I worked on earlier this year.
 When rendering, I noticed that Spline Dynamics does not work in newer versions of C4D.
 Here is the info screengrab of the last version os the scene that worked/rendered OK: Luckily, I have the 2024 version installed and a simplified scene (I deleted all from the scene except one of the problematic characters), and here Spline Dynamics works OK. Here is the simplified scene for inspection of the problem: Notice the teniticles movement, they are dynamic in 2024 and rigid in newer versions of C4D: 
  Here is the video preview of how character tentacles should move: https://youtu.be/0gE5SDUVC34 Any idea how to make it work in newer versions of C4D? 
 Thank you.Best regards, ZG 
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 EDIT: The problem is solved with Tech Support's answer to ZG. It was a problem in the previous version [2025.1], and it is gone in 205.2+ and 2026. Adjust the Resthold sliders accordingly /edit Hi ZG, Thanks for the file. I have loaded the file in 2024 to see the effect. In 2025, the Robe has completely changed. Call up a new Rope tag and compare. It is a complete updated functionality. I have checked the usual suspect data channels if that was mentioned somewhere, I can't find an entry. The same result as in 2025 is given in 2026. I have no idea how to replicate your result exactly from 2024. You asked for an alternative: I explored the use of Joints and IK, set to Dynamic, but it might come close, but not a match. 
 Example sketch:
 CV4_2026_drs_25_CAjd_01.c4d
  Since I believe that is an issue based on code, and it needs the attention of the developers, to decide if the 2024 features should be possible in 2026, for example, I suggest opening a ticket with support to get at least a second opinion, just in case I missed something. 
 https://www.maxon.net/en/support-centerThanks for doing that, and sorry for the trouble. All the best 
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 P.S.: ZG, FYI - I filled a report. I explored this a little bit farther. The Rope Tag with these options was last time native in before v2023. The App 2023 has already a new Rope tag, same icon, but the options are very different. Interestingly enough, it doesn't work before or after 2024. Anyway, here is a refined Joint Dynamic version 
 CV4_2026_drs_25_CAjd_11.c4d
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 P.S.2: Here is a simulation-based alternative. 
 This technique utilizes the Connector (the same object) to create the effect.
 CV4_2026_drs_25_SIcs_01.c4d
 .A different way can be created with this Quick Tip: 
 https://youtu.be/JwjDc8zIlN0?si=JkTYhXRfqv9idMMS
 Here, the Poles Per Point have a much higher variation regarding adjustments.
 CV4_2026_drs_25_SIcs_11.c4d
 .Of course, in the end, the result counts, and the example should help you find the best option for you. Enjoy! 
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 Thank you, Dr. Sassi. 
 I had no time to investigate since there was a deadline to pre-render the scene, so I used C4D 2024 to render it as it was.
 The rig was made 2-3 years ago by another person, so I had no idea how to fix it.
 Anyway, I got the answers from the devs on how to fix it:"We fixed that the "Rest Hold" does not work in <=2025.1. 
 It just does nothing and was always like 0.0.
 With that fixed the rest hold actually holds and 0.5 is a lot.
 Lowing that to 0.0 will give the old result that you previoulsy got with it being broken."
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 Thank you very much, Z.G., I'm glad the Tech Support cleared that up, and thank you for sharing. 
 I checked it in 2026.0 and the previous version of Rope works as before.For anyone interested, I have set up the project file, to get similar results with the new Rope Tag: 
 CV4_2026_drs_25_SIcs_21.c4d
 Since the effect should be stronger on the end of the Spline the Formula is
 id/count
 The Vertex Tag goes into Mix Animation> Force.Have a great day. 
 
			
		