Hello,
I'm trying to make some melting cheese with a volume builder/mesher (simplified scene attached), and I'm having an issue with texturing.
When applying some noise to the bump, of course, it does not stick to the surface since every frame is a different mesh with no UVs (you can see mp4 demo of the problem on the link below):
https://www.dropbox.com/scl/fi/sd12rdtbmsoylz7lapens/test_Sir.mp4?rlkey=0ugbt05tsuk9zu4llx4ze11tu&dl=0
Any idea how to approach this kind of problem?
I know there is some sort of reference space in the tri-planar node and RS obj tag, but I did not figure out how to use it.
Thank you.