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    Speed up Spline IK process

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    • Pitchi
      Pitchi last edited by

      Thanks you for the reply πŸ™‚ the initial is to rig a face like this : https://www.youtube.com/shorts/3oeox_DL-SI
      I'm testing different techniques to make the workflow faster., the pink squared Nulls are Controllers

      https://www.swisstransfer.com/d/e072875d-7c88-4f8e-be73-b47056d3b75d

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      • Dr. Sassi
        Dr. Sassi last edited by

        Hi Pitchi,

        Thanks for the YT link,

        You are aware of this setup, correct (?) - but just in case:
        https://cineversity.maxon.net/en/series/face-rig-tutorial?tutorial=face-rig-tutorial-introduction

        If you have a file, I'm limited to open Dropbox, WeTransfer, Google, Adobe, or Apple cloud services for security reasons. Sorry.
        If that is no trouble, please use those. I'm happy to take a look at those.

        Cheers

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi

          P.S.: I was too curious, so I used my private account to download it (since it is a new Mac, and has its own router, for now I can take a risk…), your rig is impressive.
          Thanks for sharing, and I will think about it.

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Hi Pitchi,

            Here is a "One Minute" workflow. I used 12 joints for this, but it works with any number, dependent on how you need it.

            https://projectfiles.maxon.net/Cineversity_Forum_Support/2025_CLIPS_DRS/20251225_SplineJoints.mp4

            At the moment, I can't think of anything faster. Well, if you have a similar number of joints, then the joint production can be just to copy the group with the Align to Spline already attached. Then, with some routine, it is half the time.

            Of course, the handles need some attention, the Joint used for this should be not weighted/bind.
            CV4_2026_DRS_25_CAsj_01_.c4d

            Cheers

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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            • Pitchi
              Pitchi last edited by

              Nice thanks you πŸ™‚ yes i tried the face rig tutorial introduction but i can't do exactly what i want. I tried something else; in the IK spline tag, I can link the size of a null to the length of the tangent of a point on the spline. I think I'll create a setup with the spline, joints, and nulls, which I'll then duplicate and place on the character.

              video link : https://wetransfer.com/downloads/1f5879cfef13990556c146a3b11a22ea20251226105108/1583f6?t_exp=1767005468&t_lsid=fedd0751-1e46-4996-bda5-0e13466adbf7&t_network=link&t_rid=ZW1haWx8YWRyb2l0fGIzNzkzZDA2LTJjNzAtNGM5NS1hYzk4LWM5NDFjNjZjYWM2Yw==&t_s=download_link&t_ts=1766746281

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              • Pitchi
                Pitchi last edited by

                I think I've found a fairly simple and quick setup to implement on a character.
                video link : https://we.tl/t-NHA42iH0PP

                SETUP_IK_SPLINE.c4d

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                • Dr. Sassi
                  Dr. Sassi last edited by Dr. Sassi

                  Thank you very much, Pitchi, for the files and clips!

                  I took your file and placed some ideas into it, since your request was to speed up things.

                  The key was to keep the Joint objects out of the Hierarchy; otherwise, any scale on one would affect the object below.
                  I find no problems using just one Joint object to run the Spline IK. (Not a big time saver…)
                  Instead of setting up the User Data, you could "wire" the Null object Shape size to the handles, which allows you to get more visual feedback.
                  CV4_2026_drs_25_CAsi.c4d
                  Let me know if there is anything else you would like to explore.

                  Cheers

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

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                  • Pitchi
                    Pitchi last edited by

                    good πŸ™‚ thanks you, yes it's good for me, i found a good way to place quickly the IK spline on face

                    thanks you !

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                    • Dr. Sassi
                      Dr. Sassi last edited by Dr. Sassi

                      Thank you, Pitchi, for the reply. πŸ™‚

                      In summary, this sounds like an interesting exploration, and I hope you have some time after the project is finished to share your impression, or if you can, the results (if it is public).

                      "P.S."
                      To complete this thread, I have explored the Spline Deformer with a Multi-Segment Spline. The option to reset it (Like with the Freeze option) is not given, and we need a solution, perhaps via XPresso. Also, the fine weighting for the face might be relatively hard to achieve, if not impossible. Since this could be a suggestion at one point, I wanted to share it.
                      CV4_2026_drs_25_CAsd_01.c4d
                      How it could be animated
                      CV4_2026_drs_25_CAsd_02.c4d
                      However, Character Animation might always include several influences, so this is just a brainstorming for now.

                      My best wishes for your project

                      Dr. Sassi Sassmannshausen Ph.D.
                      Senior Trainer, Maxon Master Trainer, L&D - Strategist
                      Cinema 4D mentor since 2004, Member of VES, DCS.

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                      • Pitchi
                        Pitchi last edited by

                        Nice we can have good result with the Spline deformer πŸ™‚ It's a shame we can't multiple Deformer Splines on an object and use fields on them.

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                        • Dr. Sassi
                          Dr. Sassi last edited by Dr. Sassi

                          Hi Pitchi,

                          It is kind of possible, but it takes a short detour.

                          Example
                          CV4_2026_drs_25_CAsd_11.c4d

                          The key is to keep the point amount the same, e.g., not Adaptive (Across all elements, including MoSpline)
                          I think it is time to wrap this into a feature request. πŸ™‚

                          Cheers

                          Dr. Sassi Sassmannshausen Ph.D.
                          Senior Trainer, Maxon Master Trainer, L&D - Strategist
                          Cinema 4D mentor since 2004, Member of VES, DCS.

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