Thanks 
Latest posts made by Pitchi
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Reflections resultposted in Question & Answers
Hi
i have a S shape with silver materiel, in the renderview i have a strange result with the reflection. I don't know, this is realistic or there are some limitation with redshift?
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RE: Xpresso : moving on surfaceposted in Question & Answers
It works quite well by adding this system to both sides.
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Xpresso : moving on surfaceposted in Question & Answers
I'm creating a new post.
So I found a solution for movement on the tank on a surface; with ray collision, I have more freedom of movement. I've attached the file.
https://we.tl/t-SIrv1LYYH9
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RE: Xpresso : distance traveledposted in Question & Answers
Good
i understand, thanks you very much ! -
RE: Xpresso : distance traveledposted in Question & Answers
I have another question. I created a tank rig (I've attached the files and a video to explain). I'm using a mesh with Deformer Shrink Wrap on a surface the tank drives on. I'm using a Matrix to retrieve the positions of the mesh points, and the average of these point positions orients the tank on the surface. But the problem is that it doesn't follow the surface very well. Is there a technique to make an object perfectly follow a surface like the red cube? As if it were actually colliding with the surface.
https://we.tl/t-RyuQlPtrag -
RE: Xpresso : distance traveledposted in Question & Answers
Yes, of course, it works better with the previous global matrix. thanks you

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RE: Xpresso : distance traveledposted in Question & Answers
I managed to create a fairly simple system where I calculate the distance traveled and then use it for wheels and tracks

track.c4d