Thanks
I found a solution using the Mesh Deformer to recreate the different poses morph

Latest posts made by Pitchi
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RE: Morph and point index issues
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Morph and point index issues
Hi !
I have a problem with Morphing a character. I have two facial expressions, both models have the same number of polygons, but I think the point index is different, how can I fix this?[morph_issue.c4d]-error- File size max 1MB
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RE: Error "this port needs a constant value"
Okay thank you for your answer
Good weekend !
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RE: Error "this port needs a constant value"
I managed to find a solution for the contrast but for example for the Cycles parameter it's the same, it doesn't work.
user data control mat.c4d -
RE: Error "this port needs a constant value"
yes I tried using just the node value, it work. But then I can't use User data to control the Contrast parameter of the noise for example? And I have a question: I managed to control the Hue parameter of a Golaem HSL with user data. I don't understand the difference between the Maxon Noise's Contrast parameter and the Goleam HSL's Hue parameter. In terms of values, the 2 go from -1 to 1.
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Error "this port needs a constant value"
Hi ! I created a User Data parameter ranging from -1 to 1. In the material, I created a User Data Scalar to retrieve the value of my parameter. When I connect it to the HUE port of a Golaem HSL it works, but if I connect it to the Contrast port of a Maxon Noise it doesn't work and I get the error โThis port needs a constant valueโ. How can I fix this?
Thank you
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RE: See texture in viewport
Thanks! I've managed to bake the texture with the redshift baking system, it works. It's pity you can't see the appearance of redshift materials directly in the viewport without enabling IPR. I remember creating orbs with animated noise and ramps on them, and I had to render several times to adjust the speed of the noise. Good day
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RE: See texture in viewport
Ok thanks, and can i precalculated the ramp? or maybe the solution is to bake the texture.
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RE: See texture in viewport
Hi Dr sassi
Is it possible to see the texture without using the IPR? The animation doesn't play in real time when the IPR is activated.