looping cloner animation
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Hi Dr Sassi,
Happy New Year, currently i have a cloner animation that start with the last cloner index , is there a way to reverse the animation to start with the first cloner index when the animation finish to create a loop. I had try to use the time field with sine shape and couldn't get it to reverse it. I have provide a file, hope it make sense. Thank you! loopanimation.c4d
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Happy New Year, Hoi! Thank you.
Thank you for the file.
Please have a look here if that fits your target:
CV4_2026_drs_26_MGrl_01.c4dThe idea is simple, but it needs some care.
The reverse animation must be in the keyframes of the Cube. It does something, and then nothing, then does the animation to bring it back.In short, we have a three-act story.
Animating, nothing, then reverse.
Note that the reverse can be anything, not needed to do it exactly the same way, but inverted for the target position to loop.
CV4_2026_drs_26_MGrl_02.c4dThe animation Act One has a certain number of frames.
The Reverse (act three) has a certain number of frames.
How to define the "nothing happens" in the middle (act 2)?The middle part starts after the first animation is done, plus the Step "delay", perhaps two frames (to reverse the Spline Interface), then the reverse part is animated.
The 40 frames in your example are always the max duration, independent of the Clone amount. Hence, the simplicity of the three-act story. If those three parts overlap, it will not work with the Spline Interface. Step Field> Remapping> Contour> Spline.
Is that working for you?
Cheers
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that works, i think i had over think this, thank you!
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You're very welcome, Hoi!
Thank you very much for the reply!
Enjoy your project