Hey Dr. Sassi,
I ended up setting up another simulation scene for the pyro and use the pyro as a force field object to advect the particle.
Thank you for providing me another solution and learn something new
Thank you!
Hey Dr. Sassi,
I ended up setting up another simulation scene for the pyro and use the pyro as a force field object to advect the particle.
Thank you for providing me another solution and learn something new
Thank you!
Hi,
Is there a way to separate forces between pyro and particle groups?
I included a scene file, where I only want the gravity affect the pyro group and not the particle group. Thank you. pyro_particle.c4d
wow, thanks for the great explanation and video reference! this definitely is a better method than jumping between apps to modify the ramp
This is amazing, it would be great to get some technical and math background about the setup when you have some time. Thank you!
What an interesting way to adjust the ramp with math node, I'll make the ramp in Photoshop and animate it in the texture node using offset V. Always appreciate your insight and help!
Hi,
How do I map a ramp on an object with a repeated V in Redshift, so it will show the ramp more than once on the object and is it possible the animate it going ramp going up repeatedly? Thank you in advance.
Thank you, I appreciate you for setting this up.
Thank you Dr. Sassi, appreciate the suggestion and feedback!
Hi Dr Sassi and Future Craft, I appreciate the help and solution from both of you.
I am looking for a rig / solution like this where I can take the points from spline/shape and can animate through a null but also control the tangent like in this After Effects example:
https://youtu.be/lXL3qRvw-p4?si=kugwvNzrJfbxGqdH&t=30
Thank you both.
Hoi
Thank you for sharing. Unfortunately, the link is broken in your youtube description. Hopefully, you can still share the script or point me in the right direction on how you set the nulls up on the points of the spline. Thank you.