Dr. Sassi, thank you for your guidance and your assistance with my questions. I wish you all the best.
Latest posts made by Hoi
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RE: Thank for all the questions and trust over the decades, take care!posted in Question & Answers
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RE: looping cloner animationposted in Question & Answers
that works, i think i had over think this, thank you!
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looping cloner animationposted in Question & Answers
Hi Dr Sassi,
Happy New Year, currently i have a cloner animation that start with the last cloner index , is there a way to reverse the animation to start with the first cloner index when the animation finish to create a loop. I had try to use the time field with sine shape and couldn't get it to reverse it. I have provide a file, hope it make sense. Thank you! loopanimation.c4d
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RE: question on formula idposted in Question & Answers
Thanks for all the options! I have to save them all on my formula presets

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RE: question on formula idposted in Question & Answers
Hi, that works, the other workaround i found is to add another formula on top to select a different id.
Appreciate the quick solution as always
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question on formula idposted in Question & Answers
Hi,
how do I select more than one id in the formula modifier? For example id=0 , how do I add another value to select another cloner, I try id=0and3. It didn't select cloner id 0 and 3. Thank you.
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RE: pyro particle separate forcesposted in Question & Answers
Hey Dr. Sassi,
I ended up setting up another simulation scene for the pyro and use the pyro as a force field object to advect the particle.
Thank you for providing me another solution and learn something new
Thank you!
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pyro particle separate forcesposted in Question & Answers
Hi,
Is there a way to separate forces between pyro and particle groups?
I included a scene file, where I only want the gravity affect the pyro group and not the particle group. Thank you. pyro_particle.c4d -
RE: How do I repeat a ramp pattern on an object using the texture node?posted in Question & Answers
wow, thanks for the great explanation and video reference! this definitely is a better method than jumping between apps to modify the ramp

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RE: How do I repeat a ramp pattern on an object using the texture node?posted in Question & Answers
This is amazing, it would be great to get some technical and math background about the setup when you have some time. Thank you!