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    basic particles turn on and off randomly

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    • R
      resort-sand last edited by

      it was my bad, I forgot to exclude the particles group from rendering, so its alpha with a big radius was dominating the alpha channel so it gave me a false flag of the particles number
      all is great now, will keep you posted
      Have a great Sunday

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      • Dr. Sassi
        Dr. Sassi last edited by

        Thank you for your reply, resort-sand.

        My best wishes for your project, and have a great Sunday as well!

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • R
          resort-sand last edited by

          It seems it is getting me the caching issue using the new particles system, long story short, I am trying caching the scene here, bit it keeps crashing or freezing
          I tried to debug it by recreating it, I think the moment where I ask for negative time values to get my preroll right this is where things get to be messed up
          I am attaching the scene, but no need if I can find a proper and clean way to get like pre-roll of certain number of frames with caching
          many thanks

          https://we.tl/t-0lm0HGQ7Ep

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          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Hi resort-sand,

            Thanks for the file.

            Please run this version of your Project:
            https://projectfiles.maxon.net/Cineversity_Forum_Support/2026_PROJECTS_DRS/20260112_CV4_2026_drs_26_PAcp_11.zip

            I used these steps:
            The Cache Object to cache (not the Cache Scene)
            The Remesh was converted into a polygon mesh (Object Manager>Objects> Modify> Current State To Object
            As wild guess as the Clones were set to Multi-Instances.

            When this works for you, and all is as you need it, we can pinpoint more where it comes from and file a report.

            All the best

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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            • Dr. Sassi
              Dr. Sassi last edited by

              P.S.: This evening I explored this a little bit more.
              Can you share if that happens as well, based on the scene you shared when you create just the cache for the particles - Cache Object?

              Thank you!

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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              • R
                resort-sand last edited by

                Good morning Dr.
                I made more debugging based on your recommendations
                It seems that only the Mograph object being active is causing the crash, all the other elements: cache scene Vs object, baking geos were not the cause of the crash
                I will keep digging
                cheers

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                • Dr. Sassi
                  Dr. Sassi last edited by

                  Thank you very much, resort-sand.

                  Does it make a difference if you have it on an Instance Render Instance or a Multi-Instance?

                  So, caching while the Cloner is off works, and switching the Cloner on after caching shows problems or not?

                  Either way, that needs to go to Tech-support, so it can move along the fixing "pipeline".
                  https://www.maxon.net/en/support-center
                  If you have a minute, please use this URL. Thank you very much!

                  Have a great morning as well. It is past midnight here, and I will call it a day soon.

                  Cheers

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

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                  • R
                    resort-sand last edited by

                    Hello
                    Once the mograph is deactivated ❌ the caching runs without no issue, upon finishing, I activated it ✅ all works normally, it didn't matter after if it is normal instances or multi instance
                    Thanks for being supportive
                    Best

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                    • R
                      resort-sand last edited by

                      I noticed also the following,
                      -putting the mograph in Multi Instance with motion blur renders black frames, back to normal instance object and motion blur works
                      -in AOV with activating motion blur pass (with or without) motion blur activated renders black frames
                      At least this happens in my scene, maybe I am not aware of the motion blur limitations with particles or mograph based objects
                      Cheers

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                      • Dr. Sassi
                        Dr. Sassi last edited by

                        Thank you very much, resort-sand, for the extra data.

                        I'm glad we got at least the crashes tamed via the workaround.

                        There is surely something not OK. I hope the tech support is getting to the bottom of it quickly.

                        The evaluation of a bug is done by the tech support, which is not my scope here.

                        All the best

                        Dr. Sassi Sassmannshausen Ph.D.
                        Senior Trainer, Maxon Master Trainer, L&D - Strategist
                        Cinema 4D mentor since 2004, Member of VES, DCS.

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                        • R
                          resort-sand last edited by

                          submitted as a bug

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                          • Dr. Sassi
                            Dr. Sassi last edited by

                            Thank you so much, resort-sand.

                            Sorry that you had to experience a problem in the first place.

                            Fingers crossed that the switch on and off "dance" is soon not needed anymore.

                            My best wishes for your project!

                            Dr. Sassi Sassmannshausen Ph.D.
                            Senior Trainer, Maxon Master Trainer, L&D - Strategist
                            Cinema 4D mentor since 2004, Member of VES, DCS.

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