Thanks a million
This helped me to solve the issue, I had to use a mesh deformer on a copy of the sunglasses to drive the center axed glasses to follow the one that doesn't work
Best regards
Latest posts made by resort-sand
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RE: can't name/describe this bug
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can't name/describe this bug
I have a scene with two glasses: Tarik_glasses.1 an original mesh with a glass material, the 2nd is Tarik_glasses_animated which comes from an alembic file exported from Blender, both objects have the same number of points / polygons, and same tags, when I place a material (transparent in this bug) the render look strange on Tarik_glasses_animated as if there is refraction
I tried many ways to figure it out but no luck, any idea ?? I am not sure if it is a render or a geometry prb-update- when I render in standard render the problem is gone or at least it looks right, comparing to RedShift[bug.c4d.zip]--error--
https://we.tl/t-Dsgu9IoyMb
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ideas to link shaders from Blender Alembic animation
Hello
We are trying to create a simple workflow to import alembic animation from Blender to their Red Shift Shaders created in C4D?
It is a lot of object to connect / link shaders manually in a a lot of shots. So I was wondering if there is a way to import these animations (that originally come without shaders via export) and link smartly to the created shaders inside C4D.Maybe I can create an alembic tag on the shaded one and link the path to the exported ones ???
I made two small scenes to debug before trying the complicated ones
Many thanks
https://we.tl/t-zrRq06bIfN
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RE: Mesh light refuse to appear as PuzzleMatte ID or Cryptomatte
I think the "visible" option is no longer available, maybe replaced by "block rays" but it doesn't work too, I am sure it is feasible in AOV data
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RE: Spline warp doesn't update with animation
Applying a connect upon the tracer solve the issue, but I think it should accept the tracer object as is
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Spline warp doesn't update with animation
Hello Dr. Sassi
I dunno if it is a bug or a "normal" behaviour, but Spline warp doesn't update when any animation is applied on it
I attached a scene
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RE: Mesh light refuse to appear as PuzzleMatte ID or Cryptomatte
Thanks, I will check it
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Mesh light refuse to appear as PuzzleMatte ID or Cryptomatte
Hello, it is all in the title, in Redshift when I assign a mesh as a light source (area light in mesh mode) it refuses to appear inside PuzzleMatte ID or Cryptomatte
The only poor workaround is to render it in a different scene without Mesh lights
Is it a bug or a logical limitation ?Best