Fantastic
Latest posts made by resort-sand
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RE: Shoot particles from audio driven splineposted in Question & Answers
amazing, many thanks,
I noticed it is still emitting at areas where audio waves are zero though -
RE: Shoot particles from audio driven splineposted in Question & Answers
Hello legendary noseman, I think the best expression of what I want to achieve will be "how to control the speed of the particles using audio form that affect the spline deformation in Y ", it is 100 at a certain peak and zero at the horizontal status
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Shoot particles from audio driven splineposted in Question & Answers
Hello
I have a spline that has an audio effector that drives the Y movement of the point. The Spline revisualises the audio wave forms.
I want to emit particles from the peak areas of the Spline (peak points of the audio wave), in a fashion where there is no emission is 0% where the spline points doesn't move at all , and 100% when it is in a defined peak area. The result will help to build a sort of sound ghost made of particles.
I hope it is not vague. I am joining the file and a reference image to show what I mean
Many thankshttps://we.tl/t-dfBFCNREVnnkD1OT
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RE: basic particles turn on and off randomlyposted in Question & Answers
I think I found the answers for both questions

if it stalls again, I will start a new thread
All the best -
RE: basic particles turn on and off randomlyposted in Question & Answers
Thanks Prof
My bad for the thread, I didn't want to flood with many threads, will keep in my mind
two questions:
how we can make the birth behaves the same, instead of just popping out, I want to animate the radius progressively until it reaches the radius value
how to tell mograph to copy the radius to the scale of the clones ? I saw you created one but in the scene it stays constant
Best -
RE: basic particles turn on and off randomlyposted in Question & Answers
I forgot to add that also the appearance of the particles should be progressive, let's say birth / death around 3-4 frames progression before reaching the radius
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RE: basic particles turn on and off randomlyposted in Question & Answers
Hello
I know it is a simple question, but how we can map the radius of the particles so it is getting smaller before the end of its life, I found the "Radius Over Age" scene in the Asset browser but cannot apply it to my emitter scene
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Lock viewport with animated textureposted in Question & Answers
Hello
When a viewport that contains an animated video is deselected "camera view", scrubbing time in another viewport don't update the video frames in the camera view, the viewport that contains the camera view to the animated sequence must be selected.
Is there a way to lock the viewport that contains the video file so working on different viewport can let the video in the locked frame refreshing