CINEVERSITY

    Maxon Logo
    • Login
    • Search
    • Recent
    • Popular
    • Users
    • Groups

    Render C4D Particles in Standard Render Engine?

    Question & Answers
    2
    9
    97
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • E
      entry-newspaper last edited by

      Dr. Sassi,

      This post piggybacks mine from earlier, regarding motion vectors.

      I'm still running some experiments, trying to find ways to generate motion vector data, without the tremendous render times inside Redshift. I feel like I might be able to get away with generating them with the standard renderer for some of my scenes / objects. However, I'm going to have several instances where I'm creating (C4D) particle effects. Those beauties will be rendered through Redshift, however, I'm wondering whether I can create the particle motion vectors in Standard? I know that the C4D particles are just data, hence the need to generate the visible results with a RS tag. But what's the equivalent, in standard render? I'm guessing there is no perfect 1:1 solution. Would it be a MoG Matrix object, which could use the particle data?

      Thanks, for any ideas you might have!

      1 Reply Last reply Reply Quote
      • E
        entry-newspaper last edited by

        Update, I did figure out that it's not terribly difficult to accomplish some of what I was asking about, in regards to the native particles.
        Use a MoGraph Object, set to "Object" mode, then drag the Particle Group into that selection. With the MoG set to "Multi-Instance" it's not terribly laggy, either.

        All good!

        However...I'm realizing that MoGraph is not likely going to read the Data Mapper I have used to control the scale of the particles, over their lives.
        So I'm not sure I'll be able to get close enough to make the resultant motion vector render match that of the RS particles beauty pass.

        1 Reply Last reply Reply Quote
        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi

          Hi entry-newspaper,

          Thanks for the update. Yes, combining things is often a great way.

          I have no idea about your target, so please ignore it if it doesn't fit, but I hope it triggers some other ideas.

          Color is often used to store values, and with the Particle Node Modifier, you can just feed data into single color channels. A single channel of color becomes a gray-value, usable as a mask, etc.

          Example:
          CV4_2026_drs_26_PTmg_01.c4d

          https://help.maxon.net/c4d/2026/en-us/Default.htm#html/NET_MAXON_NODES_SIMULATION_PARTICLENODEMODIFIER_MODIFIER-NET_MAXON_NODE_BASE_GROUP_INPUTS.html

          Cheers

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

          1 Reply Last reply Reply Quote
          • E
            entry-newspaper last edited by

            Good morning, Dr. Sassi.
            Thank you for the example. You beat me to the punch, because I was going to show you (attached) a much closer proxy of what I'm creating.
            You can see that the Data Mapper is controlling the radius of the particles, over their age percentage.
            However, when you enable the MoG Object, you'll notice that it (not surprisingly) doesn't see that data, so the radius of the particles (clones) remains constant.
            Was your project showing a way to also solve for the radius? My apologies; my brain is still waking up today...

            particles to MoG test.c4d

            1 Reply Last reply Reply Quote
            • Dr. Sassi
              Dr. Sassi last edited by

              Please allow a little delay in answering, I was integrated in a deadline project.

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

              1 Reply Last reply Reply Quote
              • E
                entry-newspaper last edited by

                Take your time, Dr. Sassi. I'm interested to see whether there is a way to make this work, but I'm planning my work project around the idea that I'll still have to generate my native particle MV's through Redshift; just to be safe.

                1 Reply Last reply Reply Quote
                • Dr. Sassi
                  Dr. Sassi last edited by Dr. Sassi

                  Thanks for the patience, entry-newpaper.

                  Could that help? You want to have the scale in the Standard render, is that correct?

                  CV4_2026_drs_26_PAsz_01.c4d

                  Screenshot 2026-01-30 at 1.58.49 PM.png

                  Which is similar to the RS version, matching it might be some work, but for now I try to understand your target.
                  CV4_2026_drs_26_PAsz_11.c4d

                  I mapped the radius of the particle to color (gray-gradient-wise, linear) and then used this in the Standard Material> Displacement Channel, via MoGraph Color Shader.

                  Is this of any use to you?

                  Cheers

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

                  1 Reply Last reply Reply Quote
                  • E
                    entry-newspaper last edited by

                    Dr. Sassi, thanks so much. I'm calling it a day, but I'll study your work tomorrow morning. I'm most certainly trying to find some sort of "cheat" because I'm having a heck of a time getting motion vectors to work with my particles scenes - likely taking all the VRAM I have, because Redshift / C4D is having fits - unexpected quits, left and right.

                    1 Reply Last reply Reply Quote
                    • Dr. Sassi
                      Dr. Sassi last edited by Dr. Sassi

                      Hi entry-newspaper,

                      The last one was for scale.

                      Standard Render> Motion Vector:
                      Screenshot 2026-01-30 at 7.51.08 PM.jpg

                      Example
                      CV4_2026_drs_26_PAsz_21.c4d

                      Is that helping?

                      Cheers

                      Dr. Sassi Sassmannshausen Ph.D.
                      Senior Trainer, Maxon Master Trainer, L&D - Strategist
                      Cinema 4D mentor since 2004, Member of VES, DCS.

                      1 Reply Last reply Reply Quote
                      • First post
                        Last post