Particle Condition not consistent
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I made a scene of firework using:
- a Basic Emitter to emit the initial shot
- a Condition based on Age of the particles shot with Inside Range (Lower: 50F, Upper: 90F)
- a Reproduce Emitter parented to the Condition so when a particle hits that condition it spawns.
All was working fine until I noticed there were many particles that were not triggering the condition. Why would that be happening?
I made another condition to increase the radius after 90F Lifetime to see how many weren't adhering to the condition:

It seems like when I reduce the Reproduce Emitter from 60 down to 10, all works fine - they all explode.
The settings I had on the Reproduce Emitter:
Count: 60 (or higher)
Per Particle
Count Variance: 5
Kill Source: on
Continuous: offSOLVED: See below
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What is the "Chance" Percentage in your Condition?
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In the image above, the chance was set to 100%. I had tried it at different values and still works the same (except 0% which results in no Reproducing which makes sense).
I'm not sure why some are not adhering to condition. My scene is 600 frames long and the longer the scene plays out - the less Reproducing happens.
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You need to simplify the scene and only leave the necessary elements, and upload somewhere I can download it from ...
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Thank you!
https://drive.google.com/file/d/1BIRrYqZWv-YmYvZqiLCkaFTraN_RP73p/view?usp=sharing -
@danphish Requested access

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Sorry, should be good now.
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You discovered a bug in the "Compactify Threshold" Setting in the Simulation Settings - Particles.
Set the Compactify Threshold to 100% and it will work...EDIT: Maxon is already aware and is working to fix this.

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That's beautiful - perfect. Thank you!