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C4d Pyro vdb export not going well in Blender cycles

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  • B
    buddy-guitar last edited by Apr 19, 2024, 1:19 PM

    Is there some additional work around to get pyro vdb exported from c4d to work in blender. I am using cycles in this case. VDB got imported successfully but its showing up as big voxel blocks in blender.

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    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi Apr 20, 2024, 3:30 AM Apr 20, 2024, 3:29 AM

      Hi buddy-guitar,

      I assume it renders fine in Cinema 4D/Redshift 3D. Which indeed shows what channels to use.

      In other words, if you use Cycles, ensure all VDB channels are set correctly.
      Besides, in the forum, some mention what else must be set up correctly.

      https://blenderartists.org/t/i-export-a-pyro-from-c4d-as-vdb-but-the-rendering-time-is-not-displayed-with-the-cycle-only-cycle/1461716
      https://docs.blender.org/manual/en/latest/modeling/volumes/properties.html

      Sorry, I'm not familiar with Blender's Cycle.

      Good luck

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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      • P
        party-doctor last edited by May 7, 2024, 5:37 PM

        Same problem. Seems like Cinema is the problem here. Other VDBs from the internet render fine in blender.

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        • Dr. Sassi
          Dr. Sassi last edited by May 8, 2024, 5:25 AM

          Hi, party doctor,

          Please check with the tech support.
          https://www.maxon.net/en/support-center

          It would be great if you could share a quick example with tech support.

          Thanks for considering

          All the best

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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