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    C4d Pyro vdb export not going well in Blender cycles

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    • B
      buddy-guitar last edited by

      Is there some additional work around to get pyro vdb exported from c4d to work in blender. I am using cycles in this case. VDB got imported successfully but its showing up as big voxel blocks in blender.

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi buddy-guitar,

        I assume it renders fine in Cinema 4D/Redshift 3D. Which indeed shows what channels to use.

        In other words, if you use Cycles, ensure all VDB channels are set correctly.
        Besides, in the forum, some mention what else must be set up correctly.

        https://blenderartists.org/t/i-export-a-pyro-from-c4d-as-vdb-but-the-rendering-time-is-not-displayed-with-the-cycle-only-cycle/1461716
        https://docs.blender.org/manual/en/latest/modeling/volumes/properties.html

        Sorry, I'm not familiar with Blender's Cycle.

        Good luck

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • P
          party-doctor last edited by

          Same problem. Seems like Cinema is the problem here. Other VDBs from the internet render fine in blender.

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          • Dr. Sassi
            Dr. Sassi last edited by

            Hi, party doctor,

            Please check with the tech support.
            https://www.maxon.net/en/support-center

            It would be great if you could share a quick example with tech support.

            Thanks for considering

            All the best

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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