pyro cache weird scale and camera
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Hi Dr Sassi, hope you're well.
I'm having a bit of trouble with a pyro sim in the latest c4d, I've set it up ok and happy with the look, so I tried caching it.
After the cache it displays in dots, which Im sure it didn't do before, it used to show exactly like the GPU preview, maybe a setting somewhere I've missed.
It also seems to render ok with a pyro shader in Redshift, however the cached sim scale of the volume is way off for no reason after caching (if you try to cache a few frames as it is, the resulting cache seems to scale up).
I've also noticed I cant change camera view while the cached file is active, could it be a bug maybe?
Let me know what you think, and thanks again for all your help, you're a life saver!
https://we.tl/t-hMEoS2LsA3
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If you middle mouse button you'll see I have a render view in the top left, I just switched to perspective before saving it for you.
Did you happen to try caching? Thats when the error happens?
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Hi MaverickMongoose,
Something is off, I agree. But I can't reporduce it in a new scene, even I recreate your set up.
Please check with tech Support.
https://www.maxon.net/en/support-centerSorry that you have trouble!
Cheers
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Awesome, that works great! Must just be a bug then I guess.
You've done it again, cheers!
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Hi MaverickMongoose,
Thank you very much.
I tried to reproduce this, but I can't. I tried copying and pasting them one after the other into a new file, but I couldn't.
I also placed everything in a new Simulation Scene. No change.I hope you get your project successfully done without further hick-ups.
My best wishes