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    C4D to Illustrator : Splines needed for stripes instead of shader

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    • R
      rest-girlfriend last edited by

      Hello!

      I'm trying to export my wave still as vector which I can then bring into illustrator.

      Screenshot 2024-05-16 at 14.35.50.png

      I think I've understood how the toon shader allows vector data from splines to be exported as an .ai file.
      The problem is that the material that I've applied to the Sweep isn't being exported into the .ai file as it's not a spline.

      I have a formula field on a displacer which is creating the wave from a straight line spline in a sweep.

      Screenshot 2024-05-16 at 14.16.45.png
      I'm open to the idea that I might need to use Spline Wrap, not sure which is the best way to go.

      Any pointers would be much appreciated!

      Thanks,
      Tom 🙂

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      • R
        rest-girlfriend last edited by

        Waves - help.c4d

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        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi

          Hi Tom,

          Thanks for the file.

          You need to find A mesh that allows you to render the Edges of the Stripe.
          Which then needs an Edge Selection to define only the lines needed.

          Loop selection allows for that. Store it, then deselect all, select all, use the selection Tag to select only the one you would like to have, and then invert the selection.

          Example
          CV4_2024_drs_24_STie_01.c4d

          This selection (freshly stored/updated) allows you to render the lines needed. After rendered, Viewport can be saved as Illustrator.

          Will this be perfect? I assume not. But that is the most I can get out of the file.

          Cheers

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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          • R
            rest-girlfriend last edited by

            Thanks very much for this, it's exactly what I needed.
            Nice way to make use of 'Sketch and Toon'.

            All the best,
            Tom

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            • Dr. Sassi
              Dr. Sassi last edited by

              Hi Tom,

              Thank you very much for the feedback.

              Typically, I would also suggest exploring the DXF file export if Splines are already created (e.g., Edge Selection to Spline), but your model was not easy to transfer into 2D, and Illustrator needs to open it.

              Sometimes Splines can be projected to a surface, but in your example, that might have changed the outcome (orthogonal projection vs. 3D/Perspective setup)

              Cheers

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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