Bend Deformer Stretching Geometry
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Hi Dr. Sassi,
I'm running into an issue that I wonder if you have some direction on. It seems that using two bend deformers on a plane causes the deformers to stretch the geometry as if it were soft rubber. Though the stretching seems quite realistic and could offer some utility in certain applications, the material I'm simulating a bend on is supposed to emulate paper, which does not stretch in such ways.
I've attached a .c4d for reference. At frame 62 the stretching is more than observable. Any suggestions? BendStretch01.c4d -
Hi Gabe Gonzales,
Thanks for the file.
The two Bend Deformers are each (separately) set up so that they would keep the Geometry-like paper.
However, they no longer work on a sheet of paper; the second one works like a tube. With this, the bend will either squeeze or stretch a certain part of this "Object".
There is no solution for that with two bend Deformers nor in reality. The second one starts working on an object that has a volume.
What you need to do is a single option to deform. Many joints might be the answer if the target is a multiple-curved object. Going by the extended timeline setting, it feels like you stopped very early. Suggesting something at that point makes me wonder if any suggestion will result in an "but later that wouldn't work...
Do you have any way to share the complete animation idea, e.g., via storyboard?
Cheers