Thanks Dr. Sassi, all very helpful. I was able to use the Sancho hand bones structure to better rig my hand. I also lowered the resolution of the hand geometry and it moves very similar to skin.
Latest posts made by Gabe Gonzales
-
RE: How to Mitigate Rigged Animations Geometry Breaking
-
How to Mitigate Rigged Animations Geometry Breaking
Frame 120 in the attached .c4d demonstrates the most egregious example of the animation breaking geometry. How do I stop this from happening?
https://we.tl/t-1iRlr3v55l
Thanks!
-
Bend Deformer Stretching Geometry
Hi Dr. Sassi,
I'm running into an issue that I wonder if you have some direction on. It seems that using two bend deformers on a plane causes the deformers to stretch the geometry as if it were soft rubber. Though the stretching seems quite realistic and could offer some utility in certain applications, the material I'm simulating a bend on is supposed to emulate paper, which does not stretch in such ways.
I've attached a .c4d for reference. At frame 62 the stretching is more than observable. Any suggestions? BendStretch01.c4d -
RE: Spline Pen drawing beneath geometry
Thanks Dr. Sassi. I ended up using the Display> Lines mode solution but I'll try the X-Ray as well.
-
Spline Pen drawing beneath geometry
How do I get the spine pen to draw above existing geometry? By default it draws beneath existing geometry, which I can't imagine a single use for. To clarify, when I draw a spline with the spline pen the spline is completely obscured by any geometry. This means that I cannot draw a spline in a specific shape if I cannot see it. I am trying to draw a spline in a specific shape. I cannot turn off the geometry that is obscuring the spline because I need to use that geometry as a reference for the spline that I'm drawing. I should add that I'm in Front view.
-
RE: Posterizing Displacer Animation
Dr. Sassi,
The Wizard of Maxon speaks!
Both of those worked perfectly.
Thanks!Side note: Is there no way to convert PLA to keyframes?
-
RE: Posterizing Displacer Animation
Here's the project file.https://we.tl/t-zjzXdDBLrR
I've tried deleting keyframes and setting interpolation to step. As you will see, the interpolation between keyframes remains smooth. To demonstrate this more clearly I've deleted a section of keyframes. The animation appears to slow down during this section, proving that the interpolation is not "stepping" but smoothly interpolating. Please let me know what you come up with. -
RE: Posterizing Displacer Animation
.. I've also tried baking to keyframes, which does work, and the animation is generated solely from these keyframes, but if I delete every other keyframe to generate the desired stop motion look the interpolation remains smooth, even when I change the interpolation to step.
-
Posterizing Displacer Animation
Hello!
Does anyone know how to posterize displacer animation?
I've tried the track modifier tag, which posterizes any keyframed animation on my object but the displacer animation remains unchanged.Thanks