Thanks Dr. Sassi. I ended up using the Display> Lines mode solution but I'll try the X-Ray as well.
Latest posts made by Gabe Gonzales
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RE: Spline Pen drawing beneath geometry
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Spline Pen drawing beneath geometry
How do I get the spine pen to draw above existing geometry? By default it draws beneath existing geometry, which I can't imagine a single use for. To clarify, when I draw a spline with the spline pen the spline is completely obscured by any geometry. This means that I cannot draw a spline in a specific shape if I cannot see it. I am trying to draw a spline in a specific shape. I cannot turn off the geometry that is obscuring the spline because I need to use that geometry as a reference for the spline that I'm drawing. I should add that I'm in Front view.
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RE: Posterizing Displacer Animation
Dr. Sassi,
The Wizard of Maxon speaks!
Both of those worked perfectly.
Thanks!Side note: Is there no way to convert PLA to keyframes?
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RE: Posterizing Displacer Animation
Here's the project file.https://we.tl/t-zjzXdDBLrR
I've tried deleting keyframes and setting interpolation to step. As you will see, the interpolation between keyframes remains smooth. To demonstrate this more clearly I've deleted a section of keyframes. The animation appears to slow down during this section, proving that the interpolation is not "stepping" but smoothly interpolating. Please let me know what you come up with. -
RE: Posterizing Displacer Animation
.. I've also tried baking to keyframes, which does work, and the animation is generated solely from these keyframes, but if I delete every other keyframe to generate the desired stop motion look the interpolation remains smooth, even when I change the interpolation to step.
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Posterizing Displacer Animation
Hello!
Does anyone know how to posterize displacer animation?
I've tried the track modifier tag, which posterizes any keyframed animation on my object but the displacer animation remains unchanged.Thanks
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C4D Particles not casting shadows with volumetric light.
Hi There! The new forums look great.
I'm having an issue where the particles generated using C4Ds native particle emitter are not generating shadows that are visible when RS Environment is applied.
Anyone know if this is possible?
Thanks! -
Caching only certain frames in C4D Pyro
Hi!
Is there a way to cache only a certain number of frames instead of an entire scene in Pyro?
Alternatively, is there a way to have the simulations in Pyro already evolving for a number of frames so that when I play from frame zero in the project the simulation is already developed to the point that I specify?Thanks